Grimdelve will be fully released on November 9th, 2026. With that in mind, the demo has been updated. Please wishlist the game and spread the word to all who will listen!
From my last post to this one, a lot has changed in the game, but most of these changes are outside of the demo! I have worked hard to make sure branching choices come to a satisfying end, the characters feel real and distinct, and the game is fun to play. Grimdelve is in a state I am really proud of, though I shall continue tinkering and bug fixing all the way up until November 9th (and likely for some time after that as well).
Demo Update Version 1.4.0
Major map reworks have occurred, in the demo this appears most noticeably in Arx.
Reworked the start of the game considerably to give more Gisela backstory and improve tutorials.
2 full art CGs of both Mora and Odila!
All characters who should have face art, now have face art.
Demo length was shortened to stop after initial Arx exploration.
Old saves will be broken due to plugin conflicts. This won’t happen again.
Fixed an innumerable amount of bugs, all thanks to my amazing playtesters (who will be added to the credits upon full game release).
