It's been a crazy launch weekend! Watching the reviews come in, seeing people joining the server to report bugs, and getting to see everyone have fun playing the game was really exciting! I had assumed this game would pretty much launch to an audience of near-nobody lol
Anywho, sappy shit aside there's some issues that got fixed in this patch:
- SCORES ACHIEVED IN INSANE DIFFICULTY ARE NOT SAVED UNLESS THEY ARE THE NEW TOP SCORE! This was done because insane-mode has extremely high score-scaling and if the mode was played regularly it would flood out all other scores on the score screen. This is a band-aid fix for now, I will try to come up with a better solution later but that will take more time and some creative thinking...
- Fixed issue where dying in practice mode would send you to the results screen and add your score to the scoreboard (this one was really silly and was a result of a lack of testing, oopsies)
- Reworked the Scythe tutorial text to include mention of the grab (the grab was added to the scythe during the last burst of development to flesh out its moveset before launch so... whoops)
- Fixed VARIOUS tower issues (mostly related to level geometry causing problems and getting entities stuck)
- Fixed really strange issue where player would simply reject death if the killing blow caused a wall splat, leaving the game in a slo-mo zombie state where the player was invincible and the stage timer would pause, allowing the player to simply trudge their way to the next stage (in slo-mo)
- (iffy fix because I CANNOT recreate it on my machine) MIGHT have fixed issue where game would reset its screen settings at the start of each stage, I'm not sure. (it seems to be an Nvidia-only issue but I'm *not sure*)
That's all for now, thank you all so much for playing and I hope you continue to enjoy indulging in CHAOS!!!
-LynnVi, Discade Project Lead
