big news! we will be showcasing Checkmage! at the Portland Retro Gaming Expo on October 19th (sunday!), thanks to the people at PIGSquad setting aside some table space for us.
If you're in the area, come by and check out our game alongside a lineup of unique games from some other indie developers :)
v0.5 changelog
save data may have been overwritten due to us changing how saving works. sorry fellas
big changes:
undo button allows you to take back moves you make (unless you check the opponent)
once checkmage! happens, you get time to inspect the board after a small visual effect demonstrates how you won
strikes have been removed. player and enemy turns will be skipped when checked no matter what
certain spells now can have multiple uses, which cause them to move to the discard pile instead of disappearing when played
gameplay tweaks:
fissure will only affect default tiles.
tiles can now only be placed on blank spaces instead of overwriting other tiles.
melvin’s battle now has trapped tiles instead of trap pieces.
melvin is nice to you if you don't expect his shenanigans
whirlwind spell 1 → 3 uses
agility spell 1 → 2 uses, 1 → 0 mana cost
clauble has 5 regal pawns instead of 3. clauble has an additional knight in his deck.
tweaked enemy decision-making. it’s now a little smarter, but hopefully not more difficult
enemy regal piece in well can no longer be mana orb or egg. sorry!
cell movement has been changed again, can move in 3 directions, capture side to side
bug fixes:
fixed crash involving fortress (barricade effect) and drone (ink effect)
compendium spells are now working and show the card art if you hover over them
some dialog glitchiness is fixed
signature now saves ;_;
you can now rematch characters without exiting the dialog tree and talking to them again
things we're still looking at improving:
a way to view the enemy cards/deck in some capacity (will they cast a spell on you?)
draw conditions are still odd and feel unrewarding, stalemates don’t allow the player to do anything but forfeit
en passant……...........
