YOU HOT PERSON READING THIS!!!
YOU BEAUTIFUL HUMAN BEING! YEAH I'M TALKING TO YOU! YOU CAN'T ESCAPE MY GAZE YEAH YOU!
I am here to tell you straight up to your FACE that I am grateful as hell for helping Katana Punk's first public playtest.
I'm a firm believer that Roguelike's secret sauce all lie in the help that the community surrounds it. Here is a list of the first Update to Katana Punk:
🎮 Gameplay Changes
- Summoning a pet while having no more room of pets replaces your oldest pet instead of doing nothing.
- Starting deck now includes +1 Explore card.
🐱Pet Changes
🦅 Crow (formerly Carpe Diem)
Old Name: Carpe Diem
Old Duration: 3 turns
Old Effect: Add a card to your hand from your most common tribe. Give it Evaporate.
New Name: Crow
New Duration: 5 turns
New Effect: Add a card from your most popular tribe. It costs -1 Mana this turn.
Dev Note: Crow was severely underperforming compared to other pets. This should give him stronger tempo potential without overpowering his identity.
🐚 Shelly
Old Duration: 3 turns
Old Effect: +10 Dexterity while active. Armor is retained.
New Effect: +20 Dexterity while active. Armor is retained.
Dev Note: I want Shelly to be a strong enabler for Earth build payoffs. I'm increasing how much armor she gives when you play blue cards to solidify her identity as an enabler.
🔥 Pako
Old Duration: 5 turns
Old Effect: Gain 10 Attack after performing a crit.
New Effect: Gain 20 Attack after performing a crit.
Dev Note: As a crit payoff pet, I wanted Pako to feel rewarding when you get a crit with him. Right now, his damage is lower compared to other payoffs, so I'm increasing his power to help him stand a chance with other pets that don't need as much to work.
🐝 Busy Bee → fickle Bee
Old Name: Busy Bee
Old Duration: 5 turns
Old Effect: When you play a Yellow card, increase your crit chance by +50% until you crit.
New Name: Yellow Bee
New Duration: 4 turns
New Effect: When you play a Yellow card, your next damage source is a guaranteed crit.
Dev Note: I'm removing the 50% random element from this card. And I'm making it guaranteed instead. This is to ensure the crit payoffs cards are safe. I'm also giving you one more explore card to help this bee trigger a little more with her new identity.
🐟 Salmon Sally
Old Effect: Gain 1-6 Glass Attack when you play a mana card.
New Effect: Gain 1-7 Glass Attack when you play a mana card.
Dev Note: Honestly, Salmon Sally gets out of hand pretty quickly, but the randomness does keep it in check a little. I'm going to see if this change makes her too broken.
🦇 Batty Bat
Old Duration: 4 turns
Old Effect: Gain +100% Crit Damage after playing a Blue card.
New Duration: 3 turns
New Effect: Gain +75% Crit Damage after playing a Blue card.
Dev Note: This pet was underpicked before the Playtest, I overbuffed it to see if it would be picked. It turned out to be one of the strongest pets. I'm bringing him down a little to keep his power closer to the other pets.
🦝 Tanuki
Old Duration: 2 turns
Old Effect: All damage always crits.
New Duration: 1 turn
Effect unchanged
Dev Note: Tanuki was warping Fire builds due to how easy it was to burst across 2 turns. This keeps his power but limits his consistency early game.
🃏 Card Changes
🪶 Murder of Crows (Card)
Old Level 1:
Cost: 1 🏮
Deals 20 🔪 damage
+10 per pet played this combat
New Level 1:
Cost: 1 🏮
Deals 10 🔪 damage
+25 per pet played this combat
Old Level 2:
Deals 20 🔪 damage
+20 per pet played this combat
New Level 2:
Deals 10 🔪 damage
+35 per pet played this combat
Dev Note: This now scales way harder into pet-heavy builds while staying weak early. It gets out of hand quickly but this should help it snowball.
🛠️ Bug Fixes
- Fixed: Rest sites no longer hide card rewards on repeats.
- Fixed: Game pausing incorrectly during dungeon events and mystery rooms.
- Fixed: Multiple enemy rooms no longer spawn on top of each other.
- Fixed: Keyword Shop buttons no longer overlap; limited to 3 keywords.
- Fixed: Shop names appearing in the “See Deck” menu from the overworld.
- Fixed: "\n" now properly removed from UI text.
- Fixed: Keywords not appearing in library map view.
- Fixed: Pause menu no longer accessible during “mystery” room choice screen.
- Fixed: Crashes when viewing enemy intent or resolving damage.
- Fixed: Veterinarian shop could upgrade un-upgradable pets.
- Fixed: Opening audio settings no longer unintentionally changes volume.
- Fixed: Keywords and cards now draw in the correct screen position.
- Fixed: Overworld no longer creates overlapping room nodes.
- Fixed: The “LOYAL DOG” passive now correctly applies only to your first chosen pet.
🧩 UI / QoL Improvements
- Added: Quit button to menus.
- Added: Discord link in main menu.
- Added: You can now hold Left Mouse Button to drag the map across the overworld.
- Added: Sick flames everywhere. No balance impact. Just vibes.
- Improved: Made enemy reaction face zoom-ins darker for less retina damage.
- Improved: Transition flame effect is now darker and easier on the eyes.
- Improved: Enemy hitbox is now larger when they’re the only one left.
- Improved: Fixed overlapping cards on BACK/EXIT buttons and UI menus.
