Early Access v0.3.5 Patch Notes
This update focuses on combat visuals, a change to Chaos Skin, and several bug fixes.
Effect Change
Chaos Skin now designates one of that die's numbers at the start of battle. Rolling the designated number grants Amplify +10 (+40 if Enhanced).
Improvements
When you attack, Power, Amplify, and Attack Count now flow toward their respective displays.
Gold Skin now grants Gold at the start of the turn, after the board finishes rolling. You cannot act until the coin animation ends.
Greed Skin and Plenty Skin now display an effect on the die whenever their bonus increases.
Improved the visual effects when using the Lock, Spatula, Loop, and Shield dice symbols.
Palette now shows its accumulated Power on the item whenever a skin triggers.
Crystal Ball now highlights only the selected effect. The current number is also displayed on the item.
Bug Fixes
Fixed an issue where Crystal Ball selected an effect twice on the first turn.
Fixed an issue where Gold from Pickaxe was granted both when clearing a stage and when claiming rewards.
Fixed an issue where Matchstick's number level bonus for Three Dice was not applied to Power. The bonus now applies to Power and updates immediately when you Swap. If the same number is used in two Three Dice lines, the bonus is +2.
Fixed an issue where Palette incorrectly changed Streak Skin's accumulated value.
Fixed an issue where the displayed Token amount was incorrect when converting rewards while holding Bundle.
Thanks for playing Dicewayfarer!
