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UPDATE REPORT

Drone Zero Gravity Update

What to expect once the update is available?

AUDIO

  • Fixed issue with SFX and MUSIC sliders not saving position and volume
  • SFX mix improved overall - mid to low frequency build up lowered
  • Adjusted projectiles SFX
  • Tamed issue where some SFX (i.e. mines) stacked causing an overload in volume
  • Added additional SFX overall
  • Added 8 additional instrumentals to soundtrack in expansion

ENVIRONMENT

  • Included some daytime levels in expansion

GAMEPAD

  • Added rumble feedback - work in progress
  • Added input detection (keyboard or gamepad) for screen prompts

GAMEPLAY

  • Added 10 additional levels
  • Created an invincibility state for a short duration so the player can’t die immediately after respawning if another enemy deals a deadly blow
  • Added some skip buttons for certain scenes – still in progress
  • Revised interactive tutorial on gameplay basics and added a video tutorial on how the two checkpoint systems work for the first release and the story expansion
  • Improved some balancing
  • Added some new enemy types

GRAPHICS/SETTINGS

  • Fixed bloom issue related to skybox that varied in brightness between lower and higher graphical settings
  • Added additional experimental setting “Snazzy Effects” that adds additional post processing effect to add some artistic flare
  • Added ambient occlusion

HUD/INTERFACE

  • Added a subtle visual cue to the bottom of the screen when an attackable enemy is in range
  • Improved style cohesiveness throughout HUD and menus

VFX

  • Improved art for projectiles
  • Improved players lamp
  • Tamed camera shake on some events
  • Added additional snazzy effects to enemies when destroyed

OTHER

  • Added some additional Steam Achievements