Thank you to everyone jumping into the first NINE ROUNDS RAPID playtest. Your feedback is already shaping the game in meaningful ways, and this update reflects our co-development approach: rapid fixes, fast iteration, and prioritising what you surface. Keep sending in reports, clips, and opinions - they're making a real impact.

Patch Notes
Crash Fixes
Fixed a crash caused by a mismatched level check.
Resolved a crash where enemies spawning inside the ground would sometimes fail to relocate to walkable areas. We believe this is fixed, though rare occurrences may still happen.
Fixed a respawn-related crash.
Known Crashes & Issues (Being Worked On)
Occasional crash when grenades and mines interact at the same time.
Music can sometimes stop playing entirely.
UI Fixes
Fixed Time Dilation ability text remaining stuck on screen after cancelling the ability.
Removed the incorrect “Event Cancelled” message appearing outside event rooms.
Settings menu now shows correct controller focus.
All UI elements now scale correctly across different aspect ratios.
HUD control images now fade correctly.
Inter-run no longer grants infinite bonus pickups.
Pause menu can no longer be opened while inside the shop.
Inventory can no longer be opened when the pause menu is active.
UI can no longer be opened when the minimap is in fullscreen mode.
UI cannot be opened when the Controls screen is active.
Audio
Added a Music Volume slider to the settings menu.
Updated audio management system.
Audio settings now apply correctly on launch, returning to main menu, respawning, and entering levels.
Enemies
Mega GunHead mini-boss no longer spawns inside the ground.
Reduced grenade drops across multiple enemy types:
General drop range reduced from 1–3 to 1–2.
Spinner Adjustments
Health reduced from 85 to 30.
Shield health reduced from 22 to 12.
Projectile health reduced from 5 to 3.
Grenade drop chance reduced from 25% to 20%.
Enemy Grenade Drop Rates
GunHead: 15% → 10%
Smiley: 18% → 12%
Scorpio: 22% → 20%
Punkball: 15% → 10%
U-Gun: 40% → 20%
Arker: 60% → 50%
Mini-Ram: 10% → 8.5%
Gameplay
All Weapons
Fixed BurstSMG bullet particles.
Reduced generic weapon upgrade costs by ~30%.
Reduced level upgrade costs:
Level 1: 250 → 75
Level 2: 500 → 100
Level 3: 750 → 120
Level 4: 1000 → 150
SMGs (SMG / SeekSMG / BurstSMG)
Damage Falloff
Medium range effectiveness increased from 46% to 80%.
Long range effectiveness increased from 16% to 65%.
Base SMG Stats
Spread reduced: 5 → 4.5
Fire rate improved: 0.1 → 0.09
Fire delay reduced: 0.8 → 0.65
Regen improved: 0.11 → 0.09
Damage increased: 1.36 → 1.85
SeekSMG
Damage increased from 0.3 to 0.68.
BurstSMG
Damage increased from 2.5 to 3.5.
Lazor Weapons
Base
Regen improved: 0.75 → 0.65
Damage reduced: 14 → 12.75
Lifespan reduced: 1.4 → 1.3
Damage Falloff
Medium range: 66% → 80%
Long range: 36% → 65%
Projectile falloff distance increased by 66%.
Shotguns
Base
Regen improved: 1 → 0.95
Damage increased: 2.5 → 2.95
Projectile lifespan increased: 1.4 → 1.6
Projectile speed increased: 2500 → 2600
Shotgun + DoubleShot Shared Falloff
Medium range: 36% → 80%
Long range: 16% → 55%
DoubleShot
Projectile 1 damage: 3.2 → 4.25
Projectile 2 damage: 2.25 → 3.15
PumpShot
Explosion damage increased: 6.5 → 9.25
Grenade Launcher
Scatter Launcher
Explosion damage reduced: 9.5 → 7.5.
Abilities
Orbital Drop occasionally spawns at world origin; this is under investigation.
Ramps
Dash can currently be used to escape bounds on ramps; dash rework planned.
Projectiles and certain abilities behave incorrectly when fired uphill. Work is ongoing.
Out-of-Bounds Fixes
These will be rolled out progressively so we can prioritise more critical issues first.

What are you waiting for!?
The first NINE ROUNDS RAPID Playtest is live right now, and it ends on November 28th.
If you haven’t joined yet:
Jump into the Steam Playtest and help shape the game.
Join our Discord to give feedback, report bugs, and be part of the co-development process.
Your input genuinely drives what we work on next. Thanks again for helping us build NINE ROUNDS RAPID.
LETS GOO!!
