Sup Grabbas. Work on TheGrind_New! continues and we should hopefully be able to share it with you some time next month, but rn we got some more polish work in and some fire new mechanics for y'all to play around with just in time for the holiday season. Oh boy oh boy I can really feel the shit ass meter drop down with this one!
What's New?
RAGDOLL
players can now be ragdolled by friends and foes alike!
occurs when players take too much damage, or are knocked around a bit too hard
complete a QTE to unragdoll
NICHOLAS (NEW MONSTER)
nicholas the nicotine fiend has been seen lurking in The_Grind (legacy)....
don't let him get too close or he'll plunder your pockets asunder!
NETWORKING SYNCHRONIZATION
improved network synchronization logic for all objects (improved lag compensation + distance teleportation handling + overall improved synchronization precision)
PHYS GRAB
reworked physGrab synchronization (rather than just receiving the positional data of a held object, players now all compute each others physGrab physics for much improved synchronization in every regard)
reworked how networking ownership is handled for physGrab, meaning physGrab pickup networking delay is now completely eliminated
GRABMAS SPIRIT!!!
it seems like ol' jolly St. Grab took a visit by the Shine... open some gifts with yo grabbas by the Grabmas tree!
BUG FIXES
fixed issue where playerss saved clothing data would be overwritten by other players selections if they unequipped a clothing item
fixed issue for non-hosts where if the oldFart jumped over the railing, their pathfinding logic would no longer bind them to their navMesh
KNOWN ISSUES
stored face upload values sometimes have "difficulty?" uploading to other players
if players fight over grabbing a physProp out of each others hands too much, it can send the physProp flying in a random direction at a million miles per hour
nicholas's behavior
certain clothing items on ragdoll has issues with mesh stretching