Tabletop Playground Playtest 2.1.0.317
Tweaks and Improvements
- Duplicating Templates will now place the duplicate in the same subfolder as the duplicated template.
- Numbers will now be added to the end of duplicate file names to differentiate them and avoid conflicts
- Several minor improvements to card stacking behavior, including allowing cards with slightly different primary color settings to stack with one another
- Table dimensions are no longer locked by default when editing a table, to avoid players accidentally increasing height and disturbing components already on the table.
- Custom context menu options added by user scripts will now appear above “Customize,” except when in Editor mode.
- Custom Dice now retain their color and size when you change dice types, and will remember the texture and face settings for their original type should you change back to it.
- Added a button to quickly flip UIs to the front or back of cards, tokens, and boards.
- File sorting is no longer case sensitive
UI Editor Improvements
- Elements in the hierarchy are now collapsible
- The controls for adding and removing layouts and borders have been tweaked to be more intuitive
- Added option to control background color on text input fields
- Added option to control text box color for sliders
Bug Fixes
- Packages with colons in their names should now transfer properly over Peer-to-Peer transfer
- The turn system will now correctly set the phase to the first valid player if the previous turn’s player is no longer valid.
- The turn system will no longer crash when setting an empty phase list.
- Fixed a deadlock that would occur when loading certain game states on Mac.
- Visibility settings for UI elements attached to object templates now work as intended
- Owner visibility for UI elements attached to objects now works properly for when owning players join
- Fixed an issue that sometimes caused cards to lose collision when multiple cards were moved at once via script
