Demo Update v. 0.3.005
helper assignment button disabled until headquarters is built
bugfix on helper assignment
balanced money gain and helper wage for a better demo experience
changed helper animation so it doesn't call footsteps and resource impact SFX
converter item stack updates size when the structure built
balanced happiness gain and decay for a better demo experience
tweaked points of interest so that guests actually visit them
macaron: tweaked craft cost
tweaked guest spawning rate to avoid overwhelming the player early on
increased guest idle time between actions
greatly decreased visit time, guests stayed in the park for way too much
added resources as possible reward in random chests
start menu automatically updates with correct application version
added text to teach basic controls inside early objectives
candy game icon instead of default unity one
park section level gradually increases by buying new tiles, spawning more guests
changed helper random generation to only show gatherers and clerks
added last objective that says “demo is complete”, the player can still keep playing inside the spooky and chilly zones