This is somewhat the complete list of the changes on .97
- Fixed character head and other sync issues.
- Fixed Items collision layer.
- Droped Items now attach to a ship deck.
- Added Mayaban Island v1 to the world.
- Re-enabled wild animals
- Added animals sync
- Added Seagulls and future birds mechanics
- Added more NPC variations
- Added more NPC residences
- Improved all NPC pathfinding
- Improved NPC ships navigation
patches pre v0.97
- Foot steps sounds by terrain type
- Wheel colliders dynamic drag and slip by terrain type
- Major improvements to Wheel physics
- Improvements to low speed handling of ships
- Improvements to networking syncronization
- Fixed bug where you were able to push a ship while on the ship itself
- Fixed NPCs not returning home from market
- Fixed scenery unload distances causing some small island scenery to dissapear
- Added NPC variations
- Added new (under construction) deep water port at Cancrorum
- Added new land jobs at Cancrorum from the port
- Added AI ships with simple navigation for testing
- Added more AI paths in Cancrorum and Ferrum Islands
- AI crew less promt to glitch on heavy moving ships
- Improvement to clouds depth blending
- Overall optimizations and tweaks
- Fixed head panning working with orbit camera
