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Update 1.1.5313

*** 1.1.5313 update, new soundtrack, and Montreal Comiccon 42% discount available for the rest of the week July 3 to 14! ***

Hey everyone!

This is a small balancing update based on all the community feedback we had on v1.1, plus a few bug fixes. Enjoy!

Balancing:

  • Reworked and added descriptions to difficulty settings. The "Normal" setting is the one we recommend to people new to the game who still seek a great challenge.
  • People playing at the former "Normal" setting are now playing at the "Challenging" setting until they restart a campaign.
  • It is not until [Chapter 2] that enemies have their first specialized skills.
  • Molotov cocktail can now be crafted as soon as a Workshop is discovered in [Chapter 2] (no need to find blueprint).

Improvements:

  • Added missing "bombardment" sound in combat and made the "double strike" animation bigger.
  • Added glow on the Field kit progress bar when it is filled up completely. Also added a tooltip on hover.
  • Added an informative tooltip when using a field kit over a character so you know the heal amount.
  • You no longer lose full field kit crafting progress when using a Level 1 or Level 2 field kit.
  • Enemy skill tooltips are now also displayed in combat.

Bug Fixes:

  • Fixed a bug where you could open the Character Screen after pushing the "end of turn" button, but before a fight started.
  • Fixed a refresh problem when leaving the Character Screen without closing the item box.
  • Map HUD elements are no longer visible/interactive during modal dialogs / screens.
  • Fixed a problem where characters withdrawing from a battle with no adjacent secured sectors were not able to perform any actions in some cases.