🧧 A Lunar New Year Gift & A Quick Look Back at Recent Improvements!
Hi everyone! 💛
With Lunar New Year approaching, here’s a small festive update — plus a short recap of the QoL improvements added over the last few versions, for anyone returning or just joining us.
Here’s what’s new in v1.0.5:
🧧 A Little Red Packet from the Dev
To celebrate Lunar New Year, you’ll find a small red packet gift waiting in‑game — a simple blessing of luck and thanks for playing.
No time limits, no worries — enjoy it whenever you hop in!
👷♀️ Employee “Strike” Issue Fixed
After the last update, a couple of employees were showing “on strike” behaviour.
This update should fix that so they return to working normally.
✨ A Quick Recap of Recent QoL Updates (1.0.2 → 1.0.4)
(Not part of 1.0.5 — just a helpful summary for returning players.)
Over the last few updates, several small but meaningful improvements have been added, including:
clearer & updated quest descriptions
better customer spacing (fewer overlaps!)
improved toy collisions
employee availability & energy displayed in the order menu
early end‑of‑day option at the POS
closing‑time kick‑out fix
UI clarity polish
static camera marked experimental
various bugfixes and behaviour tweaks
Each change is small on its own, but together they’ve made the early experience smoother and easier to read.
If you’re returning after a break, you may notice things feel nicer overall!
🐞 Bug Reports Welcome
If you spot anything odd in v1.0.5, feel free to post in:
👉 Steam Discussions → Bug Reports
I’m checking them daily. 💛
🧡 Thank You & Happy Lunar New Year!
Wishing you a cozy, lucky, and joyful new year ahead.
Thank you again for supporting indie development — I appreciate every player.
– Ki-nodes Studio
