Hi everyone! 💛
Thank you again for all the support since the launch. The cats and I have been collecting reports, feedback, and “uhh why is this customer not leaving??” messages — and we’ve put together a small but helpful follow‑up update to smooth out the early experience.
Here’s what’s new in v1.0.2: 🌟 Static Camera Mode Marked as Experimental
In v1.0.1, we introduced the new Static Camera / Static Order Mode.
Based on your feedback (and some amusing camera behaviour), it is now clearly labeled Experimental in the Options menu. We’ll continue refining it over time.
🕒 Closing Time Fix – Automatic Kick-Out Timer
Some customers loved Nekogumi so much that they flat-out refused to leave at closing time.
Thank you to everyone who reported this!
v1.0.2 adds a hard kick‑out timer after closing to ensure the day can properly end without players getting stuck.
🧾 End the Day Early (New!)
You can now end your workday early directly from the POS machine at the counter.
A small addition, but several players found it handy during shorter or partial play sessions.
🎛️ UI Tweaks & Bug Fixes
Small UI improvements have been made for clarity and usability.
And of course — more bugfixes based on your reports! The cats continue to hunt them down one by one. 🐱🔍
🐞 Bug Reports Welcome!
Thank you again to everyone who reported issues during and after v1.0.1.
If you spot anything in v1.0.2 — visual, gameplay, UI, or “this NPC won’t leave my restaurant help” — please let me know!
👉 Steam Discussions → Bug Reports
Or just start a new thread — I’m checking them daily.
Your reports genuinely help improve the game faster, and I appreciate every message. 💛
💬 As Always
Thank you so much for supporting indie development and helping Nekogumi grow.
I’ll keep polishing, adjusting, and yes — squashing every bug the cats drag to my desk.
– Ki-nodes Studio
