Hello everyone!
It’s Max, AKA Regal Pigeon, the developer behind Chivalware.
I’m super excited to announce that a new demo is live now, with more content, new features, and many improvements since the first demo!
To give you a taste of what awaits in this new demo and the full game, here’s a new commented gameplay trailer:
View game page
DEMO NEW CONTENT AND FEATURES
Disclaimer
Due to the amount of balancing and new gameplay features, previous saves from the first demo have been deleted. Saves from demos will not be carried over to the main game.
New Zone: The Dunes
Once you’ve braved the Swamp, you’ll be able to explore a new arid, inhospitable landscape, at the end of which you will face the dreaded Rattlespine!

New Playable Knights
As you progress through the King’s leaderboard, you’ll unlock two new knights, each with a unique gameplay gimmick:
The Tank Knight - reach rank 64 of the King’s Leaderboard
The more damage the Tank Knight deals, the more armor shards he picks up. Equip him with some heavy melee weapons, or even explosives, and enjoy reckless, up-close and personal action!

The Jester Knight - reach rank 42 of the King’s Leaderboard
When the Jester Knight matches tiles, he launches a pin into the air. Catching the pin equips the corresponding weapon, charges it, and grants an extra damage bonus for a few seconds.

New Bosses
Once you beat the bosses at the end of each zone, you’ll unlock alternate bosses for each. Who knows which one you’ll face in the next run?

New Challenge Level
For players who succeed in runs with the first challenge level (harder enemies), the next will force you to choose a bugged chip at the start of each zone: a debuff or unstable effect that will make your run considerably more difficult and unpredictable!

New Features
You can unlock the following features by climbing the leaderboard:
Item Scrapping: gain coins by scrapping unwanted combat rewards.
Disk Replacement: choose between three random weapon disks at the start of your run to immediately orient your build!
Random Deals: select between two beneficial deals (processor, chip, coins, energy, etc.) at the start of each run, each tied to a penalty (e.g., coin debt, lose health, etc.). This will remain optional.
Misc. Improvements & changes
Many weapons, chips, and processors from the first demo have been redesigned and rebalanced.
A new status effects tab has been added in the codex: it provides a detailed explanation of all effects encountered during your run.
Added text explanations under icons that indicate the next encounter.
Improved item generation to ensure Chips and Processors given as rewards after combat are usable given your current build.
YOUR FEEDBACK IS WELCOME
As noted in this previous blog, your feedback on the first demo has been incredibly helpful. Please let me know what you think of the new features, balancing, and more right here on the Steam Forums or on my Discord!
I’ll be reading your feedback closely as I work on the final release of the game. Thank you for your support!
Here is a list of Known Issues so far, but you can also report bugs and other issues by reaching out to the support team:
By mail: [email protected]
In the dedicated Steam Forum
In the dedicated Discord Channel
