Hello @everyone!
Below is a detailed list of changes and bug fixes, and this time there are quite a few of them:
Changes:
Added custom difficulty settings. Please keep in mind that using custom difficulty disables achievements

Custom difficulty preset can be easily copied to / from clipboard for easier sharing
Increased base amount of customers per day
Customers will drop products and leave the store if they are waiting in line for too long
Cost of damaged (C) items now increase with player levels, starting from level 5 and capping at level 25. Because of this, damaged items aren't profitable without repairs at higher level
Added "Quick repair" perk, allowing for fixes with a single button press

Added 2 new safe riddles: "Geometry" and "Dyson sphere"
Added buttons to safe UIs for quickly switching between password panel and riddle panel
Achievement for opening the safe is now gained when an opened safe is loaded
Added particles to the "Parkour" achievement spot
Pallet opening animation is now quicker, and plays automatically once all tapes are removed
Added effects to pallet opening
Added extra instruction text when looking at openable figurines and cardboard boxes with products
Updated models of advanced tools, no change in behavior
Picked up tools are now sorted by durability, so the most damaged tool will be used first by default
Packing furniture is now allowed only with empty hand / basket
Fixes:
Fixed products on sale lowering reviews when there's no copies of the item available
Fixed garage door step blocking interaction of small items
Fixed inconsistent outlines on various tools
Fixed fade-in effect after entering the game blocking pause menu interaction
Fixed a potential bug with achievements checked when the game is loaded
Fixed clients / workers being able to steal each other's items in specific scenarios
Fixed store stairs having incorrect collision
That's all for today. Thank you very much to everyone for your support and engagement.
Build 0.97.8
You are all amazing!

