Build A1.0.1 is now Live. It focused on improving the new player experience, clarity and usability based on player reports.
Added on-screen tutorials for core mechanics, and expanded the "How to Play" Menu with multiple detailed tabs.
Added Distance Counter (meters) to the Compass.
Fixed confusing Compass directions at Convenience Store Supply Run Quest (Quest 4), Medicine Search (Quest 9), and Clearing The Road Quest (Quest 16).
Removed collider from intro follower (Ryou) to prevent a possible player blocking.
Improved navigation of the Crafting Menus.
Disabled Stats Decrease (Hunger, Thirst, Sleep, etc.) while the In-Game Menu is open.
Added a "Sort Inventory" Button.
Fixed Weapon Degradation logic. (Melee Weapons now only degrade if they actually hit an infected. Attacking nothing won't degrade your weapons. Firearms unchanged.)
Added numerous counts of null and safety checks to ZombieScript.cs to prevent potential crashes.
Slightly Lowered Draw Distance for performance.
Removed Colliders from unnecessary objects and changed others to primitives for performance.
Optimized static object data.
Reduced grass mask resolution.
Added additional LODs.
Minor Map Adjustments and fixes.
Fixed inconsistent Icon at Storage & Armor Closet.
Reduced size of Item Info font.
Added Motocross Gear Fragments near the Convenience Store behind the Safehouse.
Reduced Resolution of Player Occupation sprites, to take up less disk space.
