Thanks to everyone playing the playtest — your reports and feedback keep pushing the game forward.
Update 2 is a big one: new weather, more atmosphere, fresh music, and a long list of quality-of-life improvements and fixes.
New Features
Thunderstorms have arrived — lightning splits the sky, thunder rolls, and the rain comes down hard.
New original music now plays during the puzzle sequences.
Not every knock means a visitor.
A new official letter warns you about the consequences of leaving a one-time expense unpaid — after the first time you let one slide.
Improvements
Opening the rulebook, the mistake sheet, or a letter during the day now pauses the round timer and lowers the music, so you can read without the clock breathing down your neck.
Turn on a radio broadcast and your next visitor now waits until it's over before knocking — no more interruptions mid-broadcast.
Choices that carry real consequences now stand out in a brighter, distinct color; ordinary questions keep their usual look.
The tick-tock in the final call now only kicks in for the last 10 seconds, instead of ticking the whole way through.
Evening street lamps now cast a soft, gently pulsing glow.
Snow looks more realistic now.
Fog now fades in and out smoothly instead of appearing all at once.
Clearer wording for expenses that have to be paid within a set number of days.
Fixes
Fixed a gap at the edge of the screen next to the wall when the door was open in the evening phase — you could see the weather outside through it.
Fixed the balance dropping below zero when penalties for wrong answers piled up.
As always, we're reading every report and every piece of feedback in the discussions. Thanks for helping us make Ministry of Order better.
