Hillshade Farm v.0.1.8.0.0 Update Notes
Hello everyone, the latest version of Hillshade Farm is here, brining a huge amount of bug fixes, improvements and new features!
List of changes for this update:
Animal AI overhaul
All animals in-game have received major fixes and improvements as well as new features for Cow and Chicken family!
Cattle and Chicken Move Feature
One of the existing buttons in the Animal Management menus was unusable, until now! The MOVE buttons are now working and implemented, allowing transferring animals from one home to another.
Chickens: Move Button in the coop menu lists your other coops with how full they are (max. 6) and how far away. Full coops are greyed out, and there are Lead instead and Cancel options. The chicken gets re-homed, both coops save, and you get a notice.
Cows: the Move buttons in Cow Barn Management menu use the same picker. A pen holds 2 adults (its Max. Cow setting) and 4 animals including calves. The cow appears at the target pen’s spawn arrow.
Animal Fixes & Improvements
Implemented the animal-system pass across 48 assets, covering all seven animal groups and their family variants.
Changes include:
Fixes for Live names and needs in animal tags.
Scrollable home rosters that keep adults and babies listed correctly.
Feeding, supply consumption and failed-navigation recovery fixes.
Chick growth fixes and preservation of names/needs during growth.
Improved animal save data, dog-house assignment and fish summaries.
Safer selling, renaming and menu input handling.
Animal books: live names/status in the original parchment rows, hover stats, paging and correctly targeted Sell/Move actions.
Consistent animal avoidance; farm animals no longer physically trap the walking player.
Animation safeguards for feeding, sleeping, petting and interruptions.
Cat hunting target, capture and recovery fixes.
Fox movement, chicken capture and notification fixes.
Animal menu status, tooltip and stale panel clean-up.
Beds/beehives: prompt fixes, 90-day achievement and production progress restoration.
Crafting Fixes & Improvements
Fixed majority of reported and newly found issues regarding crafting, as well as new recipes and recipe categorisation.
Changes include:
Bug Fixes
Fixed masonry-oven completion: finished items reportedly remain unavailable until another job starts, leaving the final item stuck.
Fix bulk-crafting quantities: reports full batch ingredients being consumed without the expected output. Earlier example: a four-plank recipe crafted ×5 produced five instead of twenty.
Crafting: batch quantities and ingredient deductions.
Oven: finish animation and unwanted restart after the last item.
Inventory/crafting: partial-drop duplication, lost item metadata, full-inventory crafting and unnecessary UI updates.
Workbenches and processing machines: check that queued jobs, remaining time, ingredients and outputs survive saving/loading without duplication or loss.
Production saving/resuming, including bakery save support.
New Recipes
Added 39 recipe entries, making 29 existing item types newly craftable.
Moved 20 recipes to appropriate benches.
Removed empty/broken recipes and corrected inconsistent costs.
Updated categories and sorting across 139 active recipes.
Fixed delivery routing for new and relocated recipes.
Recipes without a matching station handler now deliver directly into inventory, with a full-batch space check before spending ingredients.
General Fixes & Improvements
Still lots of fix notes remaining, so lets write them all here, these fixes are implemented across the entire game, brining a noticeably better and stable gameplay experience!
Remaining fixes implemented:
Seed Shooter and Seed Pouch: Major input and usage improvements, better precision and seed selection, with improved UI feedback.
Fix greenhouse planting eligibility: unlocked lavender and eggplant seeds are rejected inside an activated greenhouse
Greenhouses: planting eligibility with multiple greenhouses.
Make quests recognize previously completed work: Trees and rocks before cultivation, then receive objectives requiring those removed objects.
Verify save-slot reliability and recovery: different quest results across slots. Fix across new/legacy saves, overwrites, Save As and restarts.
Make interaction targeting and exits consistent: unreliable E/R targeting and camera/input problems after interactions.
Menu and input consistency: check remaining shop, storage, animal and building menus for overlapping windows, ESC handling and movement staying disabled after closing.
Large-farm performance: review repeated plant scans, animal updates and widget refreshes, reducing unnecessary work while preserving interactions.
Placement and ownership: check moving, selling or destroying occupied buildings, loaded storage and active machines for lost contents or abandoned references.
Planting: readable original buttons, retained seed selection, failed-spawn protection and one active interaction prompt.
Animal books: live names/status in the original parchment rows, hover stats, paging and correctly targeted Sell/Move actions.
Animal, seed and shelf-shop purchases. Full inventories and repeated clicks cannot lose money or duplicate purchases.
Purchases: 76 shop delivery paths now charge after successful spawning. Added vehicle ownership checks and rapid-repeat protection.
Save recovery: complete slot checkpoints, interrupted-save recovery, failure messages, and protection against restoring an old farm over a new game.
Attachment save/load support, clearer information panels, and fixes for double seed charges and empty supplies.
Performance during longer sessions improved.
Input: corrected menu closing and nearby spots consuming Escape.
Greenhouses: planting eligibility with multiple greenhouses.
Quests: tractor quest order and recording early clearing/planting work.
Saving: slot-cache handling and waiting for writes before reporting success.
Interactions: stale-target checks and proper release/cancel handling.
Seasons/HUD: correct UDW season updates, refreshed references and midnight AM/PM.
Weather/crops: outdoor rain watering and corrected fertilizer growth.
Sharper pickup dashboard and instrument textures.
Safer shovel, pouch and seed-shooter planting logic.
Updated nearby plant information and planting-menu controls.
Tractor ownership reconciliation and safer attachment handling.
Corrected menu focus and Escape handling.
Chest contents restoring incorrectly after loading.
Production saving/resuming, including bakery save support.
Charcoal, cheese and butter queue stalls.
Repeated bakery clicks consuming ingredients without another output.
Escape/menu closing and hidden menus interfering with input.
Building removal, refunds and protection for occupied buildings.
Unnecessary plant-target checks across large farms.
Fixed exact-balance purchases and seed quantities.
Animal purchases now charge after successful delivery.
Puppy adoption targets the correct puppy and charges the displayed price.
Restored missing well sounds and repaired market-board collision.
Cleaned obsolete dependencies and reduced redundant animal UI updates.
That is all for this update (i think), as this was one of the biggest bugs/glitches/improvements focused updates so far! The game is now running super smooth and stable, with a majority of known issues gone!
Thank you all for playing and see you soon with the next update :)
