Hillshade Farm v.0.1.6.0.0 Update Notes
Hello everyone, after 3 weeks since the last update, the latest version is finally finished and released, brining a full overhaul for Inventory, Crafting and Pause menus, as well as some major and awaited fixes!
List of changes for this update:
UI Overhaul
Inventory Menu v2
A fully new design for the Inventory menu, bringing easier navigation and better item overviews.

Crafting Menu v2
This menu has been rebuilt from ground up, bringing Item Categories, "Can Craft" toggle that shows currently craftable items, and a brand new UI design that is much easier to navigate and read through.

Redesigned Pause Menu
The Pause Menu has also received an overhaul, following the same theme as other menus, and new button layout for easier navigation and usability.

Major Gameplay Fixes
Shared Foliage saves
Since the release we've had an issue where mowed grass and overgrowth would stick through all saves, and now I am happy to announce that this has also been solved!
The foliage saves are now working as expected, with each save holding its own Foliage Save data.

Crashes and Quest save issues fixes
Another few major issues have been addressed, both the Crashes on start-up and gameplay, as well as Quest-Save issues that some players have been experiencing.
Heavy Code optimizations for game boot-up.
Heavy Texture optimizations across the entire game.
Engine start-up rendering settings optimized.
Quest saving code overhaul; Fixed code that could cause Quests not saving.
That is all for this update everyone! Sorry for the long delay, time has been really tight lately, but the update still managed to get done and released :)
The game is running very stable right now, and with new UI redesigns, gameplay is feeling much better! Further improvements and updates will continue to roll out of course, focusing on bigger changes each update as seen today.
Thank you all for playing, and see you all soon with the next version of Hillshade Farm :)
