This patch should greatly decrease the risk of random disconnects at the start of missions as well as failed loadings into missions. It should also optimize the load of CPU during the initial loading.
Patchnotes:
- Changed some engine network settings, so that players get disconnected less frequently
- Changed some spawn algorithms to decrease the initial load on CPU
- Added a 'Player disconnected' message that will show a timer if a player disconnects during the first minute of mission
- Fixed Tower computer screen replication (now for sure)
- Added a 'refresh' button to mission equipment tab in the terminal
- Changed equipment alignment in mission equipment tab, so that it's more intuitive for controllers
- Fixed sell equipment and buy equipment buttons for controllers
- Slightly increased controller left and right sticks deadzones
- Fixed teleporter not resetting point in some cases
