Hello!
Development of KAUNA is progressing well, and I’d like to share some highlights from the past few months.
This is the first devlog‑type post, and I hope it gives you insight into how KAUNA evolves.
A big thanks to everyone who has wishlisted the game—your support means the world to me!
That said, here are some of the features I want to share:
Car
The game will feature a fully drivable car and driving levels where you can run over hordes of enemies. You get a short ride at the beginning of the game. Later, the car is stolen by demons, and your mission is to retrieve it while fighting your way through the Underworld.

Keybindings menu
I spent a lot of time getting the key‑bindings menu to work, and it was definitely worth it. It makes the game much more accessible.

Custom skyboxes and more detailed levels
I've added several new custom skyboxes and increased level detail to give the world a more polished feel.

New enemy: Tuonela Acolyte
A new melee enemy that also has ranged‑spell‑casting and archer variants. These zombie‑like cultists appear later in the game.

What next?
My next big milestone is to release a demo on Steam. That will involve polishing mechanics and levels, as well as completing several unfinished areas over the coming months.
A new trailer is also in progress, so you can expect it to drop sometime soon!
-Antti
