Hey Backyard Chefs! 💚
Based on your feedback, this update focuses on making the game more comfortable for players with carpal tunnel syndrome or motion sickness. It adds optional fishing and watering assists, reduced camera motion, clearer research feedback, and fixes for everyday farm and restaurant tasks.
🍳 We’re Joining Steam Cooking Fest!
There’s something else cooking on Steam!
We’re joining Steam Cooking Fest with a fresh new update! Come hungry! 🍳🍽️

Patch Notes:
⚙️ Accessibility & Comfort
Added Auto Reel, which automatically fills the fishing bar without repeated tapping.
Added Press Once to Water. Press once to water a crop, then press again to cancel. Both input assists are off by default.
Added Reduced Camera Motion to reduce camera effects and held-item sway.
Adjusted first-person camera and held-item movement for more consistent motion across frame rates.
Improved notification readability and gave longer tutorial translations more room.
Screen UI now stays sharp when lowering the scene’s render scale.
🔬 Research & Everyday Feedback
Research requirements now show progress toward each category’s total, with completion indicators.
Customer orders that can advance your current research now display a badge.
Serving a qualifying dish sends category icons toward the research HUD and displays a brief “+1 dish served” notification.
Added clearer research completion feedback and a prompt to choose your next project.
Plates reserved by chefs now display a visible badge and a “Reserved for chef” message.
Added clearer plot-purchase confirmations, purchase requirements, daily land-tax wording, and a “Plot cleared” message.
Tool Shop purchase results remain visible while prices update. Maximum-level upgrades now show the appropriate message.
Offshore deliveries now explain missing items and quantity shortfalls, and confirm completed deliveries with cash and XP totals.
Painting now displays progress in the cursor ring.
Refined the paint roller with a yellow-orange handle, a light-gray roller, adjusted proportions, and improved hand placement.
Made food-category icons more consistent across recipes and research.
Improved cash collection feedback with money icons flying toward the HUD, sound effects, and a pulse when they reach the money counter.
Added a pulsing research progress bar, bursts of category icons, and sound effects to make research progress more noticeable.
🛠️ Bug Fixes
Fixed chefs getting stuck on orders with missing ingredients instead of preparing other available orders. Pending orders are reconsidered after restocking.
Fixed multiple chefs counting the same available ingredients toward different orders.
Fixed customers running out of patience after their food had already been served.
Fixed dismissed customers leaving orders stuck when a waiter was already delivering their food.
Fixed gameplay controls not returning after confirming a pet’s new name.
Fixed interactions reaching through walls and solid objects.
Fixed hold-interaction progress carrying over between targets and improved cancellation when gameplay is interrupted.
Fixed misleading cooking-lid prompts when ingredients were not ready or a chef was using the appliance.
Fixed the player briefly losing ground contact over shallow slope crests.
Fixed building-grid cutout edges appearing to slide with the camera angle, and improved distant grid fading.
Limited build-mode targeting to nearby objects.
Fixed world markers drifting out of alignment when changing the field of view.
Fixed research UI overlapping the order panel and the “Research Available” animation drifting off-center.
Fixed resource notifications losing their icons or background styling.
Fixed expired notifications returning after closing the tablet.
Fixed interaction messages disappearing when they contained no button prompt.
Fixed decorative terrain objects being removed during grass clearing.
Fixed a rendering issue affecting the tablet interface.
⚙️ Other Changes
Added a one-time notice explaining usage and crash reporting, with a saved sharing preference under Settings → Game → Share Usage and Crash Data. We've recently encountered some issues on specific systems that have been difficult to track down. This will help us better identify these problems and improve the game.
Rebalanced customer dish preferences to encourage more varied orders and reduce the gap between the most and least popular recipes.
Updated the Discord community link in the main menu.
👀 What’s Next?
Co-op: Our internal playtests are going really well! We’re continuing to test and polish the experience.
Third-Person Camera: We’ve heard from many of you about motion sickness. Our third-person tests have shown promising results, and we hope to bring you this option soon!
New Ingredients & Recipes: We’re expanding the variety of ingredients and adding new recipes, giving you more dishes to cook and serve. 💚
🏷️ Daily Deal - 40% OFF!
We’re celebrating Steam Cooking Fest with a 40% OFF Daily Deal, our biggest discount yet! Plus, our new Farm to Table × Paralives bundle is here!
If the game has been sitting on your wishlist or you’ve been waiting to open your first restaurant, consider this your table reservation. 🌱
🏡 Farm to Table × Paralives Bundle!
Two cozy worlds are coming together!
We’ve teamed up with Paralives for a new Steam bundle, bringing together two games about creating spaces, making them your own, and bringing your ideas to life.
Check out the Farm to Table × Paralives bundle here:
To everyone already running their dream restaurant, thank you for being part of our Early Access journey. And to all the new Backyard Chefs joining us this week, welcome to the kitchen! 💚
Thanks for helping Farm to Table grow! 🌱
💚 Follow Our Publisher Page!
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⭐ Help Farm to Table Grow
Enjoying Farm to Table? An honest Steam review helps more players discover the game and supports us as we keep improving it. Every review means a lot. Thank you! 💚
See you at the restaurant! 🍽️
Furkan & Sevval @indieGiant
