Version 0.2: Major Update & Improvements
Dear players! We are excited to share a comprehensive report on our progress throughout January and
February. Following the initial playtest, our team focused on stability, visuals, balance, and quality of life —
here is what has changed.

Critical Bug Fixes
We have eliminated a number of serious issues that hindered a smooth gameplay experience:
● Fixed a critical bug causing the game to crash after upgrading legendary weapons or level 1
workbenches.
● Resolved an issue where platforms would disappear in key locations.
● Fixed an environment spawning bug where objects overlapped in dungeons.
● Resolved an issue with disappearing equipment pieces.
● Fixed instances where "ghost hits" from already defeated mobs would still deal damage.
● Resolved a bug where the tutorial (including the legendary weapon handout) failed to trigger upon
starting a new game.
● Fixed a bug that caused total character action lockout, ensuring gameplay remains smooth during
intense moments.
Visual Improvements & VFX
Thank you for your kind words regarding the atmosphere during the playtest! We’ve worked to make our
visual identity even more polished:
● Reworked lighting for the Alchemist and the Nameless One.
● Added and tuned VFX for the legendary weapon window, including upgrade effects (we are still
working on this; a full redesign of the dialogue section is coming soon).
● Implemented light and color correction for loot sprites.
● Fixed stone shaders.
● Updated UI particles, including social media elements and legendary weapon progression.
● Implemented new environment VFX.
● Added halo and wreath animations to the player model.
● Created 3D models for new mobs: Griffin, Skeleton, Ghoul, and an NPC — the Fire Nun.
● Improved animations: head and torso tracking (following the cursor) and a cat-petting animation.
● Enemies now dismember upon receiving massive damage.
UI/UX (Interface & Convenience)
● Reduced menu button sizes for better visual perception.
● Redesigned the legendary weapon upgrade and progression windows.
● Added the player’s inventory to the left side of the trade window.
● Improved shop display: items now move during sales, and reputation-based stock refresh buttons
are now more prominent.
● Configured tooltips for health potions, HUD tabs, and HP/Mana bars.
● Centered text in tutorial pop-ups.
● Reduced background opacity for the upgrade window, centered it according to the layout, and
highlighted upgrade bonuses.
● Quest windows can now be closed by clicking outside the window area.
● Merchants and chests now open with the scroll position at the top.
● Compressed player dialogue text to display two responses (up to two lines each) without scrolling.
Combat System & Gameplay
● Increased movement speed and attack animation speed.
● Dodge rolls now feature invincibility frames (with a slightly reduced travel distance).
● Implemented a dedicated sprint mechanic with corresponding animations.
● Disabled the console to prevent accidental crashes.
● Added a dismemberment system for finishers.
● Enhanced Orc AI with new attack combinations (combos).
● Fixed the Hammer's hitbox issues.
● Finishing off ranged enemies no longer results in post-death attacks.
● Eliminated issues with sudden, unnatural character movements.
Content & World
The game world has become richer and more engaging:
● Added an interactive object: Alchemist camps for looting.
● Created over 10 new rooms for "Dungeon" settings and 7 for "Cave" settings.
● Added spacious "viewpoint" rooms featuring traps.
● Added the Archer set (Levels 1–4).
● Added the Helmet and Chestpiece from the Lion set.
● Created a new Armor Chest.
● Finalized faction descriptions: Alchemists, Church, Illithids, and Demons.
● Added new voice lines for Avelnir and structured dialogue windows.
● Hidden chests have been tucked away in the far corners of the world.
Sound & Audio
The audio experience is now more expressive:
● Configured legendary weapon upgrade sounds.
● Added audio notifications for skill cooldowns, attempt-to-use-on-cooldown, and low mana.
● The "Low Health" sound now triggers at a more critical HP threshold.
● Reduced overall volume for the game, skills, and strikes.
● Updated the cat’s purring sound when petted.
Balance & Tuning
We have fine-tuned the game systems:
● Rebalanced loot drop lists.
● Balanced storage slots.
● Fine-tuned combat system balance.
● Balanced enemies based on playtest data.
● Adjusted colliders in the Hub, Throne Room, and near the Map Table.
● Set the buy/sell value of coins to exactly one.
● Added hotkeys for potions and equipment, as well as an auto-equip feature.
● Potions from free starter kits are now automatically assigned to quick-access slots.
Miscellaneous
● Replaced the loading screen.
● Locked FPS at 60 for stability (a toggle setting will be added in the future).
● Fixed localization and dialogue errors.
● Fixed visual bugs: disappearing knees when wearing boots, staves appearing as bows, and
upgrade window flickering.
We continue to work hard on the game and are grateful for your patience and support! Your feedback
helps us make the project better every day. Stay tuned — there is much more to come!
