Good day everyone,
We've patched Rogue Continuum to version 4.90. This is mainly a balancing and bug-fix patch. Here are the changes:
Balancing Changes
Smackdown Sam: His shotgun was doing too much damage compared to his other weapons, so we had to tone it down a bit. It still does decent damage, and more burst than other weapons, but it just can't one-shot most enemies like before.
- Reduced shotgun maximum number of pellets per shot from 16 to 12. (The minimum number of pellet per shot stays the same at 8).
- Decreased shotgun per-pellet damage from 90 to 45.
Rampage Rufus: Basically his chainsaw had quite a bit of burst damage, but currently the length of time he could use it in one shot was slightly too much. We increased the rate of which the temperature overheats by 20%, so essentially you'll have to let his chainsaw "rest" 20% earlier than before.
- Increased chainsaw temperature rise rate by 20%.
Destructobot: Destructobot needed a slight buff to his attacking abilities. Although Destructobot is supposed to be a tank (lots of defense but slightly less attacking abilities), we felt that his current attack abilities were a bit lower than needed.
- increased minigun weapon range from 7 to 10
- increased missile pod weapon damage from 115 to 125 per missile
- increased laser weapon damage from 135 to 150 per laser
Bug Fixes
- Fixed bug that prevented online players from being able to retry games
- Fixed bug where the full map (accessed by pressing up on the d-pad) button wasn't working properly for online players using gamepads.
- Fixed bug where the gamepad wasn't able to access the "credits" button in the opening screen options menu.
