Developer postOriginal post (opens in a new tab)

🧜‍♀️Hotfix: Spawn Timing Adjustments & Creature Tweaks 🪼

We’ve heard your feedback.
Many players felt monsters were appearing too frequently and too aggressively compared to Early Access - especially in the early game.

This hotfix slows things down. Creatures should now appear less often, giving more breathing room while keeping the tension intact.


Siren

  • Early-Game spawn time: 60 → 110 (+83%)

  • Late-Game spawn time: 40 → 65 (+63%) Spawn chance remains 50%

  • Also removed from Driftwood bay


Sea Ghast

  • Early-Game spawn time: 40 → 60 (+50%)

  • Late-Game spawn time: 25 → 35 (+40%) Spawn chance remains 50%


Fish Stealer

  • Fixed an issue where Fishacles could spawn inside safe zones

  • Increased hitbox size for more consistent combat

  • Fish Stealer will no longer appear if there are no fish present


Eyelurker

  • Early-Game spawn time: 60 → 125 (+108%)

  • Late-Game spawn time: 40 → 55 (+38%) Spawn chance remains 50%


Codfather

  • Early-Game aggro rate: 0.03 → 0.025 (−17%)

  • Late-Game aggro rate: 0.1 → 0.08 (−20%) Spawn chance remains 50%


Tentacle

  • Early-Game spawn time: 60 → 75 (+25%)

  • Late-Game spawn time: 90 → 120 (+33%)


⚓ Ship Graveyard Adjustments

  • Decreased overall monster spawns (we accidentally had one too many 😬)

  • Removed Codfather from the Ship Graveyard (You're not supposed to be here, stick to Driftwood bay!)


🔧 Ship Systems

To give players a bit more reaction time:

  • Electrical failure timer:

    • Early-Game: 150 → 160 (+7%)

    • Late-Game: 180 → 180 (no change)

  • Engine failure timer:

    • Early-Game: 120 → 130 (+8%)

    • Late-Game: 150 → 160 (+7%)


🌏 Looking Ahead

We’ve also seen a lot of interest coming in from our Japanese players - thank you!
We’re currently looking into Japanese localization and will share more once we have updates.

As always, thanks for the feedback! ☺️