Hello everyone!
The major Automation Update is now officially live for Blossom: The Seed of Life!
Over the past week, many of you tested the beta branch, shared feedback, reported bugs, and helped improve this update massively before release.
You can find full patch notes here: https://steamcommunity.com/app/3576870/discussions/0/801215295918247681/
Thank you!
Game Ending Update
Even though I am happy with the overall story, I heard your feedback about the ending.
I aimed for a more open-ended tone, but it did not land as intended for many players. Because of this, I added a small detail to the ending.
Make sure to wait, or skip, until after the credits 🌱
This update expands one of the most requested areas of the game: Automation!
Alongside that, it also introduces new game modes, customization, and new machines to push your base and gameplay even further.
⚙️ Automation Expansion
Automation just got a big upgrade.
You can now build more advanced systems with:
Auto Crafting Station → automatically crafts items based on target levels
Auto Refinery → automatically refines resources
Power & Water Switches → control flow with cutoff and restore thresholds
Wireless Power Poles (T1–T3) → connect power networks without cables
These systems allow you to build fully automated production chains and manage resources more efficiently than ever.
🎨 Blossom Customization
You can now customize Blossom.
A new machine, the Color Calibration Unit, lets you change:
main frame colors
metal parts
eyes
backpack
Find it in the world as well as unlock it via blueprint. It’s also available in existing saves.

☠️ New Game Modes
Looking for more challenge?
Two new modes are now available:
Brutal Mode Higher power & water usage with slower terraformation
Hardcore Mode Brutal difficulty + permadeath + single save slot
New achievements have been added for completing both modes.
🚛 New Machines & Modules
Wagon T3 → now with 3 module slots
Refinery Module → refine ores directly from rovers and wagons
🌱 Terraformation & Gameplay Improvements
Seed and oxygen terraformation has been streamlined:
Genetic Colliders now use Carbon Rods instead of multiple seeds
Discovery system reworked and faster across all tiers
Multiple colliders now speed up discovery
Seed crafting simplified
Drones have also been improved:
Can now supply key systems like Genetic Colliders and Genome Decoder
Better handling of stuck states
📦 Automation & Storage Improvements
New Automation tab in the printer for better organization
Auto Storages now include:
filtering system
copy/paste settings
clearer interaction feedback
Quality of Life & Optimization
Improved automation setup flow
Better UI clarity for storage systems
Additional performance optimizations
Fixes
This update also includes multiple fixes for:
vehicle and wagon movement
drone behavior
interaction issues
world and gameplay bugs
This is one of the biggest updates so far, and it’s a major step toward deeper automation and long-term progression.
As always, thank you for all the feedback and support!
More updates are already on the way.
See you on Mars. 🌱
— Thorin
