Version 1.3.6
Fixes
* Fixed Mining Drones sometimes getting stuck while delivering ores to their platform
* Fixed Printer blueprint disk slot not being selectable when Blossom acquires a blueprint while in range
* Fixed some rotation animations behaving incorrectly when machines are powered on/off
* Fixed autosaves during space travel causing the player to load back onto the planet without a ship
* Fixed large deposits showing “Requires Heavy Mining Laser nearby” even when one is built
* Fixed game crash when trying to move bikes
* Fixed multiple errors and exceptions causing controls to become unresponsive
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Version 1.3.5
Gameplay
* Added enable/disable toggle for drones
* Carbon Extractors now count Auto Storages for Carbon and Carbon Rod storage
* Wagon sockets now display Front and Back labels for easier connections
Fixes
* Fixed Hardcore Mode unlock notification not appearing after completing the game
* Fixed target sliders exceeding 20 with high sensitivity mice
* Fixed Carbon Extractor target values changing when opening/closing UI with controller
* Fixed Scanner Module not showing cycle item actions while disabled
* Fixed camera wobbling and shaking around large bases and crowded machine areas, especially at low FPS or zoomed out
* Fixed camera continuing to shake after the ending sequence
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Version 1.3.4
General
* Added missing keyboard keybindings for Next Item and Previous Item actions, also used for building rotation
Gameplay
* After completing the Oxygen stage and once weather events begin, the world will start populating with randomized biomes containing different plants, shrubs, and trees. Existing sprinkler-created areas are preserved so your handcrafted ecosystems remain untouched
* Added target level UI to Carbon Extractors so you can control production amounts
Fixes
* Fixed targeting system sometimes throwing exceptions and making inputs unresponsive
* Fixed Rover T2 slowing down too much while turning
* Fixed blueprint placement showing standard socket visuals instead of custom ones, such as switches
* Fixed Carbon Extractors showing insufficient water instead of no power connection when disconnected from power
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Version 1.3.3
Gameplay
* Rover T2 handling improved and speed increased from 10 to 16, and boosted speed from 14 to 24
* Wireless Poles no longer connect to vehicle and wagon sockets
* Physical cable connections now override wireless connections and reconnect when removed
* Auto Crafting Station now always accessible even without power
* Wireless Pole beam visibility reduced from 40m to 8m. Power Overlay is unaffected
* Life Station now becomes transparent when Blossom is inside for better interaction
Fixes
* Fixed reticle info popup not showing for non-targeted objects, such as while driving
* Fixed Storage Drones getting stuck while delivering resources
* Fixed recipes, such as Uranium Rod, not unlocking after Auto Storage changes
* Fixed rare case of respawning on planet instead of ship after dying on station
Ending
Even though I am happy with the overall story, I have heard your feedback about the ending! I aimed for a more open-ended tone, but it did not land as intended. Because of this, I have added a small detail to the ending. Make sure to wait, or skip, until after the credits. Hopefully this works better for our lovely Blossom!
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Version 1.3.1
Gameplay
* Mined resources are now automatically stored in connected storage modules as well as Blossom’s backpack while driving
Fixes
* Fixed localization issues in settings
* Fixed multiple exceptions introduced in the previous version
* Fixed Hardcore completion not awarding the Brutal achievement as well
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Version 1.3.0
General
* Storage, Mining Drones, and Auto Storages moved under a new Automation tab in the Printer
* Terraform Monitor now stores newly acquired blueprint disks in Blossom’s backpack if there is space
New Features
Automation
* Added Auto Crafting Station with target-based automatic crafting
* Added Auto Refinery with target-based automatic refining
* Added Power and Water Switches with cutoff and restore thresholds based on average stored values
* Added Wireless Poles T1, T2, and T3 to connect power ports wirelessly
Blossom Customization
* Added Color Calibration Unit
* Customize main frame, metal parts, eyes, and backpack colors
* Can be found in the world and crafted via blueprint
* Added to existing save files
Game Modes
* Added Brutal Mode with 2x power/water usage and slower terraformation
* Added Hardcore Mode with Brutal settings, permadeath, and 1 save slot
* Added achievements for completing Brutal and Hardcore modes
New Machines & Modules
* Added Wagon T3 with 3 module slots
* Added Refinery Module for rovers and wagons. It can refine soft and medium ores only
Gameplay
Seed & Oxygen Terraformation
* Genetic Colliders reworked to use Carbon Rods instead of multiple seeds
* Genetic Collider T1 discovers ground seeds, T2 discovers shrubs, and T3 discovers trees
* Multiple colliders now speed up discovery
* Seed Synthesizer now uses 1 Carbon Rod per seed type
* Discovery times reduced
Drones
* Storage Drones can now supply Uranium Rods to Genome Decoder and Carbon Rods to Genetic Colliders
* Drones now detect and recover from stuck states
Auto Storages
* Only valid items from backpack are highlighted when interacting
* Added filtering system to accept/reject items
* Settings can be copied and pasted between Auto Storages
QoL
* Improved interaction clarity for Auto Storages
* Improved automation setup flow with new UI and filtering tools
Optimization
* Additional optimizations for smoother performance
Fixes
* Fixed decorative rocks being hidden when using overlays
* Fixed interacting with module storages while connected
* Fixed wagons jittering while following vehicles
* Fixed player sliding after exiting vehicles when loading inside them
* Fixed Explorer Mode not correctly applying reduced power and water usage
