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Update 1.0.2 (New textures, combat returns)

I'm approaching a sort of peak in my work cycle where I expect to have a pause between projects. During this time I'd like to return to Project Explore and treat it like I used to, as something I enjoyed making, a hobby project.

This time however I plan to focus on bringing all the new tech back with me while I rebuild the original Project Explore. I started today off by grabbing a few higher resolution textures and replacing the ugly pixel art ones I created.

[img=https://i.imgur.com/iIl9wv5.jpg]

Following the new textures I fixed danger zones not working correctly. This means turn-based combat is back until we (Kaller and I) get around to replacing it with the original combat (swing and run).

[img=https://i.imgur.com/IGpOGQA.jpg]

I also grabbed the original code used to create the fake 3D effect from the original game.

[img=https://i.imgur.com/CyvRYyn.jpg]

I'd like to implement it back in and involve the mod system in how it's used. Alongside all of this I hope to make use of some of the various improvements that have been made to Game Maker Studio 2.