Bug fixes for Hogen. Thanks for everyone who played at SIX last month. Many of these bugs were found and fixed because of you!
Changes
-Updated shard descriptions to mention order of operations.
-Fixed formatting for shard cards
-Slots now highlight corresponding cards when hovering over them
-Updated pass code. Should fix bugs related to premature passes
-Fixed Yoink causing a softlock in Versus modes
-Updated discard pile default sprite to better convey how the pile works
-Added highlight to discard tutorial
-Added buttons in Campaigns, Versus and Decks menus to help quickly jump between them
-Hands are now locked when not your turn
-Fixed missions looking playable when no decks are playable
-Fixed flood not clearing counter caps
-Fixed Freeze not jumpstarting
-Fixed Automate not highlighting playable slots when slot is not powered
-Fixed being able to click on mission buttons in end results screen
-Fixed waiting blocker not clearing at mission end
-Made Rally's sound effect quieter
