Here is the translation of your changelog into English. I have used standard gaming terminology (like "Day Cycle Speed," "Host/Client," "Vanilla") to make it sound natural to players.
📦 Patch Notes (v0.224 - v0.228)
Game Settings
Added a "Daily Game Speed" option in the settings menu. This allows players to adjust the speed of the in-game day cycle (Note: This does not affect the overall game simulation speed).
Building System
Optimized placement logic: Items can now be placed under stairs.
Bug Fixes
Cards & Items:
Fixed NPC card drawing logic: Resolved an issue where the computer would not draw vanilla (base game) cards.
Fixed the color display error for the "Rock Golden Trophy."
Corrected the shop text for "Grass Shelf 02."
System:
Reverted changes related to Scene Instanced Static Meshes to ensure game stability.
🛠️ Mod Editor & Support
Localization Support
Comprehensively updated the Mod system's localization features (v0.228).
Reference: Please check UE4yangyiming/CardShopSim_modding for a full runnable example: Localization (Multi-language Support).
Functional Fixes
Fixed an issue where Mod Rare Cards were not functioning.
Fixed an issue where Rare Cards could not use Mods to modify "Extremely Rare" effects.
Fixed an issue with Mod payment method loading.
Note: The function for modifying payment methods requires code updates. Please refer to UE4yangyiming/CardShopSim_modding for details.
🌐 Multiplayer
Stability & Sync
Decoration Rating: Fixed an issue where joining players (Clients) could not correctly obtain the decoration rating.
Mod Stability: Fixed a critical bug where Mods would be incorrectly unloaded from the Host when a new player joined the game.
Client Features: Fixed an issue where Clients were unable to change the Shop Name.
