Hello, everyone!
Each patch brings the game into a much clearer shape, polishing current features and adding the remaining assets needed for completion. We are working hard to stabilize the game, apply minimap fixes, and enhance the environments of the maze and chapel. The hard work from everyone on the team has been really apparent and great to see. Hope you all are doing well into the holidays!
We weren't able to get the intro textual cutscene in, but we look forward to adding that into the next build patch.
Additions
Otherworldly Skybox
Settings Menu
Credits and Attribution in the Main Menu
Added Beast Audio
Level transition phase
Level toast
Changes
Improvements to the maze and chapel atmosphere
Beast darkness effect no longer bubbles over the maze wall and is smaller
Updated Controls: can no longer jump or crouch, and the ESC key opens the menu in game.
Bug Fixes
Minimap no longer shows on pause
Minimap no longer destroyed on save
Background Music is not playing in the maze
Minimap fog of war not serializing on maze reentry
Dialogue root doesn't repeat on NPCs
Known Issues
Settings Menu needs refinement and has bugs with the master volume slider
Hair from the mesh shows when looking up
Maze mesh needs to be optimized
Beast AI needs finetuning
Overall performance needs to be evaluated for the maze and the chapel
Prior patch save files may be corrupted and not have Slim, making the game unplayable
Coming Soon
The next patch is meant to look into core structural improvements with the aim of increasing performance.
Continuous implementation of playtest feedback!
Props and objects in the Maze.
Performance adjustments for mid to lower spec machines
Postprocess fog effects
