Hiya, everyone!
We’ve been hard at work refining the Chapel and Maze experience in this latest update! A new build is live that focuses on the Chapel, the Maze, and the UI/UX. This update adds portals, lighting, and cleans up a lot of UI and interaction rough edges. It's also a big step toward making the Chapel feel more atmospheric. Thanks for playtesting and for all your feedback! Please let us know how you feel about this current version of the game in our Discord's playtest channel.
Additions
Emma's internal monologue whenever the player talks to an NPC for the first time.
Placeholder model for Astria now appears in both the Maze and the Chapel.
Portals with gothic arches and pulsing light effects.
Lighting and props added: candles, braziers, statues, chains, and altar furniture.
Dialogue UI now has clear “Back” and “Close” options.
Minimap improvements including player indicator.
Changes
Players must talk to Slim before leaving the Chapel for the first time.
The minimap and lantern are now obtained by talking to Slim.
Slim's dialogue now communicates button mappings for the minimap and lantern.
Dialogue boxes are now represented with a dark gradient background.
NPC names no longer float above their heads.
Various automatic collision triggers have been changed to interactable entities.
Updated the text prompt that displays when approaching an interactable entity.
Loading the game will always load the player into the Chapel.
Bug Fixes
Maze walls no longer flicker on the minimap.
Patched the wall on the edge of the maze that was causing players to fall infinitely into the void.
Corrected the taskbar icon.
Dialogue options now act like buttons on mouse hover.
Known Issues
Dialogue volume needs to be equalized.
Saving the game destroys the minimap.
Coming Soon
Continuous implementation of playtest feedback!
Props and objects in the Maze.
Settings menu.
Adjustments to player controls.
Monster sound effects.
Intro textual cutscene.
Credits screen.
