Hello again,
A big one this time. This patch rebalances a large chunk of progression, fills in a few gaps across the experience, and overhauls the economy, tightening prices that were either breezing players past the challenge or letting mistakes slide without enough of a sting. Full breakdown below.

Progression & Unlocks
- Roadhouse Level 4 unlock cost: $600 → $500.
- Pig Race upgrade cost: $300 → $400.
- Hype limit increase per level: 6 → 8.
Economy & Pricing
- Lowered pint prices: Flashing Stout, Gutbuster, and Slippery all $15 → $14.
- Decoration prices raised, with bigger delivery Hype to match: Armadillo $10 → $15 (Hype 5 → 25), Flower Pot $20 → $30 (Hype 10 → 25), Leprechaun $30 → $45 (Hype 15 → 25).
- Lowered the sell price of all vending machine products by $1–$2.
- Employee shift wages: $15–$43 → $45–$75.
- Hype Girl shift wages: $24–$44 → $50.
Fines & Penalties
- Cash fine per drug: $20 → $30.
- Cash fine per body: $25 → $50.
- Cash fine per stain: $10 → $20.
- Heavy fine for stains now starts at 4 stains (was 10).
- Heavy fine for drugs now starts at 3 drugs (was 5).
- Hype penalty for drugs raised: major 15% → 30%, minor 7% → 15%.
Patrons, Beer & Drugs
- Civilians now nurse their beer longer: drink time 90 → 110 sec.
- Gangsters now nurse their beer longer: drink time 65 → 90 sec.
- Beer vomit chance: 25% → 30%.
- Drug drop max spawn time: 90 → 120 sec.
- Beer drug drop chance: 0.35 → 0.2.
Police
- Police now arrive a little less often: spawn window raised to 480–660 sec (was 420–600).
Influence Map
- Raised unlock costs: Hatters 4 (2 → 3), Clowns 2–4 (2 → 3), Clowns 5 (3 → 4), Bears 1 (1 → 2), Bears 4 (2 → 3), Coyotes 6 (2 → 3).
- Coyotes 2 and Coyotes 5 now bring in Civilian patrons instead of Gangsters.
- Adjusted rewards: Bears 4 now gives a Lights Out porter (was Slippery pint); Hatters 1 gives a standard Slippery pint (was large); Hatters 4 gives a large Lights Out porter (was standard); Clowns 2 gives a large Slippery pint (was large Lights Out porter).
Music Stage
- Concert Hype multiplier: 1 → 2.
- Concert price: $100 → $80.
- Safe time before a speaker breaks: 30 → 40 sec.
Bug Fixes
- Fixed a bug where the fuel station could be blocked by trash.
- Fixed a bug where the Fight Club wasn't available after the fight with Octane.
- Fixed a bug where objects disappeared when entering the map through the PC while holding them.
- Fixed a bug where most input was disabled after entering the map through the PC while holding furniture or decorations.
- Fixed a bug where the music truck delivered too many instruments.
- Fixed a bug where the fuel tutorial could block progression on ultrawide displays.
- Fixed a bug that let the player knock out the obnoxious customer before getting the task to do so.
- Fixed a bug where an NPC wouldn't get down from the Roadhouse roof.
- Fixed a bug where the player could soft-lock early deliveries by filling storage with mugs.
- Fixed a bug where the police fined the player for drugs before the storyline introduced that mechanic.
- Fixed a bug where the obnoxious customer could get stuck in the bathroom.
- Fixed a bug that let the player sell ready shots multiple times before a customer arrived to collect them.
- Fixed a bug where beer briefly disappeared from the tray when the bartender was interrupted.
- Fixed a bug where the slot machine kept spinning when customer attention ran out while an NPC was using it.
- Fixed a bug where the skip-track slap had no cooldown.
- Fixed a bug where the left toilet's plunger disappeared after leaving the minigame.
- Fixed a bug where the "toilet needs cleaning" prompt disappeared when cleaning a not-fully-clogged toilet.
- Fixed a bug where the "toilet needs cleaning" prompt disappeared when cleaning only part of the toilet and then saving and loading.
- Fixed a bug where Bread Chips didn't fit in the vending machine.
- Fixed a bug where hanging decorations rotated to the side while being held.
- Fixed a bug where an employee could teleport or spawn outside the Roadhouse when fired and rehired right before their shift started.
- Fixed a bug where employees could be duplicated.
- Fixed a bug where a "Cash Register" popup appeared when the player was knocked out while a gangster was in a fight state and the only NPC in line.
- Fixed a bug where the quest sparkle effect disappeared on a loaded save.
- Fixed a bug where the "No stamina" text overlapped the race results in the Pig Race.
- Fixed a bug where the attention-time increment preview was inconsistent in the Pig Race.
- Fixed a bug where unrelated UI appeared in the Distillery station.
- Fixed a bug where the slot machine screen was missing its exit prompt.
- Fixed a bug where the Moonshine station was missing its exit prompt.
- Fixed a bug where the fuel station was missing its exit prompt.
- Fixed a bug where the slot machine UI didn't show the player's money.
- Fixed a bug where the slot machine gave no feedback when the player had no money.
- Fixed a bug where a "Press [E] Rig game" prompt appeared on the slot machine when aiming at a certain spot with no money.
- Fixed a bug where a stool missing its coasters was visually misleading.
- Fixed a bug where the benchmark defaulted 9XX-series graphics cards to the High preset.
- Fixed a bug where grass appeared in the toilets.
- Fixed a bug where music boxes incorrectly received decals.
- Fixed a bug where a beer bottle floated in the main menu scene.
- Fixed a bug where the slot machine's idle SFX was too loud.
- Fixed a range of localization issues affecting multiple languages.
- Fixed a batch of Polish localization issues.
Spotted something else? The in-game bug reporter goes straight to us. See you at the bar.
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