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Map Drawing Patch v1.0.16

Forsworn — Map Drawing Patch v1.0.16

Released on 9/15/2026

Show off your artistic skills on the world map! (and some more bug fixes)

New Features

- Map Drawing: Players can now draw on the map.

Quality of Life Improvements

  • Endless Mode: The number of waves remaining now shows in the Objectives during each level

Bug Fixes

  • Dark Necromancer in Endless Mode no longer attacks or summons minions on the turn he's summoned by reinforcements

  • Dark Necromancer's death on his own turn no longer triggers a second turn for enemies

  • Fixed an issue with enemies not evenly distributing their attacking focus amongst heroes when they spawn

  • Fixed an issue where a hero spawns dead when reloading a save

  • Panther's Death Grasp is now cleansed when visiting the crypt tomb in Act 3

  • Patched Up (Soul Shard Bonus) now heals at the end of every Gauntlet level

  • Added more color to the Eternal Prayer icon

  • Equipping multiple Power Stones now properly stacks the damage bonus

  • Titan's Might (item) now grants the correct Ultimate Charge when casting the 3 AP cost ability

  • Suppressing Shot (Ranger) now correctly fires the second arrow at Tier 4

  • Fixed a crash when auto-reviving heroes at the end of a level

  • Fixed an issue with Vault (Ranger) double hitting enemies

  • Fixed Fish Bones from permanently stacking damage bonus on Panther after each combat

  • Fixed an issue with Eternal Prayer's buff being dispellable, resetting the stacks to 0

  • Fixed some pathing on the Bandit King and Ogre King levels

  • Staunch Defender (Knight) now properly Taunts enemies on Tier 4

  • Fixed the Work the Farm option for the Orcish Farmer event (Act 2) to properly activate Patch 1.0.16a Fixes:

  • Fixed an issue with multiple stacking buffs (Seeds of Strength, Eternal Prayer, etc.) from sometimes resetting its stacks mid combat

  • Fixed an issue where Power Stone was exponentially stacking after each ability cast

  • Fixed some Map Modifiers (ie. Grim Explosions) in Endless Mode that were triggering its effects multiple times

  • Fixed an issue where players could equip items during combat

  • Fixed an issue with Map Modifiers in Endless Mode granting less rewards than it promised it would

  • Fixed some pathing in the Jailor level where players could fall through the floor

  • Fixed some obstacles in the Arena Trio level (Act 2) to properly block projectile paths

  • Shops no longer take into account hero Item Remembrances, which would prevent the item from showing up in drops and rewards

Balance Adjustments

  • Purity Blessing (Paladin): Now grants a chance to dispel on start of turn, instead of guaranteeing the cleanse.

  • Slowing Time (Map Modifier): Difficulty increased from Epic -> Legendary for Endless Gauntlet

  • Light's Herald (Paladin Subclass): Increased each per-combat effect:

    • Might: +2 damage -> +4 damage

    • Wisdom: +1 AP -> +2 AP

    • Resolve: Immunity against next attack -> Immunity for entire turn