- Enemies now try to back away from the player more actively and do so faster. They also try to maintain distance to avoid trapping the player at point-blank range or inside narrow rooms.
- Pistols now move significantly less while walking, making shots more accurate and bullet trajectory easier to predict.
- The overall downtime between waves has been slightly increased.
- On Easy difficulty, the time before the next wave has been increased by 50%.
- Slightly fewer enemies now spawn on Easy difficulty.
- Tutorial signs in the hub are now shown for the first 10 visits instead of 4.
- Sprinting is now disabled while using menus and the inventory.
- A sign has been added above the Permanent Upgrades machine.
- Objective text in the prologue has been increased in size to make it clearer what you need to do.
- The time between enemy waves has been increased.
- Mines now explode at half the previous volume.
- Ammo count text in the inventory is now larger.
- Wave text is now larger and more noticeable.
- Elevator text has been shortened to make it easier to understand and reduce reading time.
- News and updates
- Fracture Point
- Update 3 - Bugfixes
Source: Steam Community (opens in a new tab)
Build and release context
Recorded Steam release date:
Within one calendar day of this post (UTC). The listed date does not establish an exact launch time.
