Fixed the reading lamp and electric lamp recipes requiring electronic scrap instead of LED strips or light bulbs.
If you have echolocation and can hear and are not underwater, you no longer suffer an accuracy penalty for being farsighted in melee combat.
Melee miss reasons were not as helpful as they could be. The "your torso encumbrance throws you off balance" message had a chance to print if you had ANY torso encumbrance at all, and several important factors were not being mentioned to the player. This has been improved in the following ways:
The torso encumbrance message will not display at all below 10 torso encumbrance. Below 25 torso encumbrance, it has a greatly reduced chance to print. Above 25, the chance is as before, scaling with encumbrance.
If you have any body part at below 75% HP, you now have a chance to be warned that your injuries are making it harder to hit. This chance scales with the HP percentage of your most injured body part.
If you are lying on the floor, you will now get a miss reason message related to that unless you have the PSEUDOPOD_GRASP flag granted by arm tentacles or amorphous body, as this flag greatly reduces the accuracy and damage penalties while prone.
You will no longer be warned about any problems related to visibility if you are out of water, have echolocation, and can hear.
More creatures have mutant stomachs, and there are now large mutant stomachs. Both kinds now have less toxin.
Mutant stomachs can be used to make sausage casings.
Zombies no longer yield sinew when butchered. The next best place to get it is probably bugs.
Hiking boots are now lighter, more breathable, and less encumbering than regular boots.
Drowned zombies are now a bit slower than regular zombies on land. They're much faster than them in water. Swimmer zombies are fast on both land and in water.
It is now possible to change the start date during character creation without giving the monsters a huge head start on evolution. Changing "start of Cataclysm" will change the earliest date that perishible items are spawned (it is Spring 41 by default). Changing "fall of civilization" will change the birthday of nearly all monsters in the world. Changing "start of game" will of course change when you begin your adventure. Setting all 3 to Winter will for example allow you to begin play during wintertime without a bunch of mega hulks everywhere. Note that "start of Cataclysm" must be at least 1 day before "fall of civilization" and "fall of civilization" cannot happen after game start. The game will automatically enforce this when you try to change them, so you don't really need to worry about it.
Fixed an extremely persistent bug related to the above that was indeed giving monsters a head start on evolution. You will now notice fewer high-level monsters (but not none! It is never none!!) in the first weeks of your adventure. It may be that this change has shifted things to be a bit easier than intended, so I may revisit the subject after you all have had some time to test it. None of this affects existing games, which will carry on as before.
Fixed a bug that still existed in several translations including both kinds of Spanish, French, both kinds of Chinese, Japanese, Korean, and German. These languages should now all display proper information about point buy costs and expenditures during character creation.
- News and updates
- Cataclysm: The Last Generation
- Updates 2-1-2026
Source: Steam Community (opens in a new tab)
