Fixed a bug with how sky island was generating missions. I'm happy to report that thanks to the other day's backports, it now seems to place you on the world much, much faster when you do your first expedition!
Wetsuits and related items had incorrect craft recipes and no deconstruction. This has been fixed.
Prophylactic antivenom no longer works on poisonous things that you eat or on poison gas. It's antivenom, that means it only works on venom.
Fixed a major source of recent lag from a backport by removing the monster-on-monster attack animations backported from DDA, which had no checks for if the player could see the monsters and were not asynchronous, meaning you always had to wait for each one to finish even if you were sleeping or it was ten levels beneath you.
Improved Gradual Mutation's logic for removing the trait once you cross the threshold. This works retroactively, even if you had hit the threshold before this update.
Metalworking chisels now only require Anvil 2 and no fileset, making it MUCH simpler to bootstrap blacksmithing.
DDA Backports:
Cached rottable materials in nearby items, which should prevent some crashes and improve performance when many items are around.
Attacking when on a vehicle tile is now slightly penalized, with greater penalties if you're driving the vehicle. The penalties are higher if you're medium or larger and the vehicle is enclosed, and if you're on a bicycle or skateboard and don't have the Skater trait. The penalties used here are much less heavy-handed than those in DDA, meaning attacking in a vehicle is less than ideal, but not impossible.
Electric vehicles no longer backfire.
Limited the range flowing water can be channeled.
Clarified the description of a (yet unused) fault in bladed weapons.
- News and updates
- Cataclysm: The Last Generation
- Updates 1-29-2026
Source: Steam Community (opens in a new tab)
