The Early Access release is just around the corner
— May 30th, 2025, 17:00 CESZ —
So far, development has gone smoother than expected — no game-breaking bugs in sight, no massive scope creeps (yet), and even a few features that were meant to come later already snuck their way in.
Here’s a quick look at what’s ready, what’s coming, and what you might want to prepare for.
What’s Ready at Launch?
- 3 unique maps and 3 fully playable game modes Warehouse chaos, spooky parking garage, and a military base — all ready for action.
- 9 weapons + 1 medkit From precise tools of destruction to full-on crowd-control madness.
- 5 distinct characters, each with their own stats and Aura Skills Sprint faster, tank more damage, regenerate, fade into the background, or shield the whole team.
- 7 unique morphs Trap enemies, slow them down, scout their position, set them on fire, blow them sky-high, laser them out of existence, ... and just generally ruin someone’s day.
- DLSS support For raytracing users and everyone else — but let’s be honest, a decent PC still helps with raytracing. FSR support is also in the works and partially included at launch.
- Lightweight Perk System A passive system that evolves with your level.
And Now... the Early Access Disclaimer
Let’s keep it real: This is Early Access. That means...
- Bugs — some silly, some frustrating, some... oddly charming
- Crashes — feature, not a bug.
- Ugly Balancing — because someone has to suffer
- Unfinished features — or things that look finished but secretly aren’t
- Performance dips — even though we hit stable FPS across our low and high-end systems, your specific hardware will surprise us
So:
Help shape the game.
We need your help to catch the stuff we missed.
Whether it's a tiny glitch, balancing feedback, or just weird behavior — report it. Every bit counts.
Join the community. Break things. Laugh. Rage. Suggest stuff.
See you on the battlefield!