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Dev Preview – Today: The Maps

Hey everyone!

What would Morphing Bullets be without places to fight, transform, and explode into chaos?
Let’s take a look at the three maps that will be available when Early Access launches.

Each one is designed to offer a different kind of tension, whether it’s tight close-quarters or wide-open danger zones.

The Warehouse

Dark, dusty, and full of danger.
This labyrinth of high shelves and narrow corridors offers great ambush spots and vertical movement.
But don’t get too comfortable on the ground floor – it’s covered in thick fog that limits visibility and makes for some surprise encounters.

Abandoned Parking Garage

Abandoned, eerie, and full of dead ends.
This level brings a claustrophobic horror vibe, with dark stairways, tight passages, and the constant feeling that you’re not alone.
Perfect for players who love stealth, surprise attacks – or just getting spooked by sudden morphs.

The Military Base

This is the largest map so far – open, loud, and intense.
You’ll hear distant war sounds, spot guard towers, and navigate a huge central building.
But watch out: there’s not much cover, and hiding is nearly impossible.
This is the place where fast movement and sharp aim really matter.

Each map has been designed with different strategies and playstyles in mind – from sneaky stalkers to all-out attackers.

Which one will be your home turf?

More previews are on the way soon – stay tuned and let us know what you think!

➡️ Got feedback or questions? Drop by the Steam forum and leave me a message!

See you on the battlefield!