Hey everyone!
While the big features tend to grab the spotlight, there’s a lot happening behind the scenes in Morphing Bullets.
Today, we’re shining a light on some of the smaller systems and hidden details that help shape the overall experience.
🧬 The Perk System
Yes, there will be perks – small passive bonuses that enhance your character's abilities. The system is tied to your player level and works fully automatically.
You don’t need to equip or manage anything. Just play, level up, and benefit.
Perks are optional and can be disabled by the server admin. The system will roll out during the Early Access phase.
🌐 Server Setup
You can play via Steam Peer-to-Peer or on a dedicated server – your choice!
Both options are fully customizable, allowing control over match length, map rotation, team setup, and more.
Dedicated servers won’t be available via SteamCMD at launch.
However, the server files are included directly in the game folder and can be uploaded to any host of your choice.
🧱 Server-Based Progression
Progression is server- or host-specific.
That means: if you switch servers, your level and stats reset to that server’s own data – keeping things fair and clean.
🔼 Level Cap
The current max level is 300.
(Yes, that’s quite a grind. And no, you don’t need to hit it to be good.)
🌍 Language Customization
You can add your own language or edit existing ones.
Want to rename a weapon? Fix a typo? Or just change everything to pirate slang? Go for it.
Language files are open and easily editable – and yes, we love that kind of creative chaos.
That’s it for this round of “The Little Things”.
Sometimes, it's the subtle stuff that really makes a game feel complete – and we’re building a system that lets players and communities shape it how they want.
More updates are just around the corner – stay tuned!
➡️ Got feedback? You know where to find us: the Steam forums are always open.
Thanks for following along.