Most of this week was spent adding the new cards for Camila! You'll have to play a few runs to unlock them tho.
I know you're all playing Slay the Spire 2 anyway, so dw about it.
There is a button in the character select menu that will set your in game progress to what it was in the previous patch.
If you've played a lot of the game already I suggest you click it!
anyway...
New Content:
- Giraffe secrets.
- 12 new cards for Camila.
- The Block card got an art update.
- Ouch cards got a visual makeover.
- One new trinket, only the smartest people in the kingdom can see it.
Gameplay changes:
- Completing a run now gives you XP for the character you were playing.
- Some cards will only appear as rewards after you've reached a certain level with the character.
Non-Gameplay changes:
- You can now scroll the map up and down with a scroll bar.
- There is now a post game screen. It's very temp but it's there!
- Logging was improved again, helping me hunt down the bugs in the future.
- Improved how tooltips are displayed for statuses.
Balance changes:
- Finally boss doggo has 10 more Malice.
- Clear Conscience buffed: Remove 2->3 {malice}. {improve}s when a card Poofs
- Dad Joke nerfed: Remove 3->2 {malice}. Gain 1 Versatility
- Confess buffed (nerfed?): Remove 6 {malice}. Get 2->1 Blush
- Overshare nerfed: Remove 4 {malice}, 3->2 more per Ouch in hand
- Scheme buffed:
- Old: Remove 3 {malice}. One more per Versatility played this turn
- New: Remove 4 {malice}. Two more per Versatility played this turn
- Heroic Rescue Changed
- Old: The Critter loses all Shell. Remove 3 {malice}. Get a Boo-Boo.
- New: Get a Boo-Boo. The Critter loses all Shell. Get {chivalry} equal to Shell lost
- Weave buffed:
- Old: {parry} the left-most attack, then the right-most one
- New: {parry} the left-most attack, then the right-most one. If neither fully parried: Echo
Bugfixes:
- The map will open centred on the player's hex.
- The game will no longer throw errors when exiting a run all the time.
- Wear Down no longer triggers on playing itself. (thanks Facechewer!)
- Wear Down can now stack.
- Temporary art labels are now displayed correctly more often.
- Many "Cannot access disposed object" bugs have been fixed. Not all of them, but many. (I believe these are mostly found by Amelia. Thanks!)
Performance:
- The game will no longer Save a run immediately after Loading it.
- You don't care about this, but I updated the software that does the importing of data into the game, so it's easier for me to change data about the cards/critters/companions/trinkets.
Next week? Who's to say...
