I thought last week was about bugfixing, but man did we get some bugfixing this week!
A whole new map section and FINAL BOSS were also added. Plus two whole new bosses for the earlier sections!
Still got lots of new small features in tho, and some map generation reworks.
anyway...
New Content:
- The map now extends beyond the 2nd boss (to the 3rd boss)
- You can now draw on the map by holding right click. This helps you plan your route!
- New enemy: The Screaming Bird!
- Lots more cards have art.
- Pineapple.
- New Bosses, one of which appears randomly at the end of sections:
- Matchmaker at the end of the first section (can appear instead of Greedus).
- The Zoo Tycoon: at the end of the second section (can appear instead of Choppy McChopper).
- ???: The final boss.
- The new bosses have a higher chance of showing up than the old ones for this week.
Gameplay changes:
- The Library can now have pre-Improved cards in later sections of the map.
- The Hot Springs hex appears much more often on the map.
- In the 3rd section of the map (one before the 2nd boss), you are now forced into at least 3 encounters instead of 2.
- Various changes were made to minor aspects of the map generation. The overall result should be that you get more fights, with more hexes of pure benefit in between them.
- The Companion Hellraiser has been changed to not use the word "shuffle", resolving ambiguity as to if he will make other Companions come off cooldown:
- Old: Shuffle your hand into your deck. Then, draw up to your hand size
- New: Bottomdeck your hand. Then, draw up to your hand size
- In the tutorial, you're not longer able to softlock yourself by Poofing a Pet.
Non-Gameplay changes:
- When you submit feedback works better interally. No change for players.
- The submit feedback window now saves your username between restarts of the game, so you don't have to type it in every time.
- Console command history is now saved between game restarts. (this is basically just to make development easier)
- Reshuffling your deck now has some visuals.
- Complicated Problem now visually creates "Simple" Solution and bottomdecks it.
- Things using temporary art now have a "TEMP ART" label.
Balance changes:
- The boss Choppy McChopper makes one attack fewer on all turns.
- Practice Makes Perfect nerfed from 4 to 3 Malice removal.
- Greedus was rebalanced to make fewer attacks, but have slightly harder minions.
- Ground Squirrel's initial attack now has a durability of 3 instead of 4.
- Hike buffed:
- Old: Poof ANY card
- New: Poof ANY 1 card(s) (making it improvable)
- Pirouette buffed:
- Old: {parry}. If the attacker has no more attacks: Echo
- New: {parry} the same attack twice. If the attacker has no more attacks: Echo
- Confess buffed: Remove 5->6 {malice}. Get 2 Blush
- Wheelhouse Trinket buffed:
- Old: When you empty your draw pile two times: Get a random card. It is {temporary}
- New: When you empty your draw pile two times: Get 2 random cards. They are {temporary}
- The Apprentice companion rebalanced:
- Old: Remove 4 {malice}. 1 more for each critter I Pacified
- New: Remove 1 {malice}. 2 more for each critter I Pacified
Bugfixes:
- You'll no longer randomly encounter just one Bnnuy in later sections of the map.
- The map generation now properly resets even if you haven't restarted the game's executable between runs.
- The map no longer generates with random holes in it sometimes.
- The rumors of DoDoDoDo's approach last week were misleading, he is now actually unextinct.
- Dodge no longer disacrds too many times.
- Weave no longer hits unparriable attacks. Some other cards had a similar issue and it's been fixed.
- Thick Statue trinket no longer sometimes Echoes the card that triggered it.
- Thick Statue is not correctly marked as Unimprovable.
- Some Companions would not register as having RNG correctly in relation to the Undo button. It's been fixed.
- The card Let Me Get That For You can no longer appear as a reward if you don't have any improvable companions.
- The internal system for marking cards/trinkets/allies as Unimprovable has changed. This should lead to fewer bugs in that area.
- Hovering on dropdown choice fruits while they're falling no longer causes them to flip out all over the place.
- Clicking the dropdown choice fruits too quickly no longer causes a silent code exception.
Next week: No clue! Probably some more enemies or something.
