This week seems to be bugfix week?
Last weeks build was very broken, spent a while trying to just plug all the holes :/
The big change this week is how companion cooldowns work. Basically everyone who ever played the game was confused about when companions go on cooldown, when they tick down, are they still on cooldown?
I've done my best to remedy all of this. The gist is that now everything you need to know is in the companion's description. Even if you don't know how any of the mechanics work, you should be able to understand it from there!
The trinkets got a similar visual do-over, but their functionality remains unchanged.
anyway...
New Content:
- The Fishing Fish critter is here!
- The DoDoDoDo has been temporarily unextinct.
- Some new card art.
- 6 new trinkets.
- 3 new Ascensions (they getting real hard).
- Instant Death! If you have double the amount of Ouches in hand than your hand size, you lose instantly.
Gameplay changes:
- Trinkets and allies are now filtered by hero. For example you'll no longer get versatility based trinkets while playing Rob.
- Beating bosses now gives much better rewards!
- The card Hide In Bushes now does its effects in the opposite order. (making it synergize with Fluffy Hat)
- The card Dodge was reworked:
- Old: {parry}. Get 1 Versatilities
- New: {parry} at random 3 times. Discard a random card
- The card Unshakable was reworked:
- Old: Remove 2 {malice}. If you have any Ouches, Poof one at random and Echo. One Use
- New: Remove 5 {malice}. If you have any Ouches, Poof them all and Echo
Non-Gameplay changes:
- The keyword Repeat was renamed to Echo. (Thanks Facechewer for the suggestion)
- Temporary cards are now slightly transparent, to make them easier to distinguish in a big hand of cards.
- Trinkets now zoom in more when you hover on them, making it easier to see my beautiful art.
- The way enemies select their attack pattern has been altered in the code. Hopefully nothing actually changes here in game, but it might lead to some bugs.
Balance changes:
- Duck And Roll nerfed: "{parry} at random 3->2 times"
- The Allarma now makes more attacks from 2nd turn onward.
- The Heptapus now starts with 5 less Malice on average. (man was stronk)
- The Badger now starts with 2 less Malice on average.
- The Matching Tattoo trinket was buffed: "Remove 4->5 {malice} from a random critter"
Bugfixes:
- The Share screenshot would sometimes miss some of the cards you had. This is no longer the case.
- The card Inspiration was all sorts of broken. It is now less so.
- Half the card pool was locked off... that's no longer the case.
- Team Huddle is now improvable.
- Fixed a bug causing an exception if no card was chosen to Poof with Hydrate.
Next week? Probably you'll get more bosses and some new things to find on the map.
Ok that's it. Bye.
