As you maybe already know, I'm mostly focusing on adding content, which is hard! But I'm also doing odd bug fixes when they are found and improving systems, depending on what I have the energy for.
In any case, here's a non extensive list of what's changed:
- Big mechanics change: The "Heal" keyword is gone. Instead now, whenever you would have healed, you get to choose ANY card from your hand to Poof, no matter if it was an Ouch or not.
- Mild mechanical change: The "Boost" mechanic is gone. Everything that used it has had it's mechanics altered!
- Pat Pat Pat, Persistence, Careful Approach and Overthink got new art!
- New 4 critters can now appear on the map. No spoilers! (except that spoilers are in the discord)
- Fixed some Undo bugs
- The game should now handle ending your turn or winning an encounter better without getting hanging cards that you already enqueued.
If you want to know more about any of this, ask me in discord or use the Discuss button on this post to comment!
Thanks for playing the game nerds.
