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Final District Closed Playtest Update v0.35

Final District Closed Playtest Update v0.35 Patch Notes!

New Stuff,

- New option to play story mode and horde mode offline.

- New option to reduce particle effect quality.

Fixes,

- Fixed players not insta-killed when dying to lava.

- Fixed some players not taking lava damage.

- Fixed player collision in some areas.

- Fixed client player attempting to heal over server authority.

- Fixed some players not healed by heal drones.

- Fixed laser cannon particles not disappearing.

- Fixed some objects rendering even when no players are nearby.

- Fixed gameplay modules for quickplay modes running while in story mode.

- Fixed unwanted code overflow before game started causing crashes.

- Fixed player bleed-out timer not resetting when revived by another player.

- Fixed players getting damage feedback from toxic plants that have been killed.

- Fixed care package getting stuck before landing in horde mode when more than one player is connected.

- Fixed moving platforms inside storage facility causing excessive server load causing clients to experience extreme latency.

- Fixed SMG sound artifacts when shooting for the first time.

- Fixed lobby code not displayed for client players.

Changes,

- Increased monolith charge bonus when killing an enemy.

- Increased damage taken from lasers from 9 to 13.

- Decreased Wrecking Ball damage taken with 2-4 players.

- Significantly reduced performance load when weapons are fired.

- Significantly reduced performance load when multiple players are firing weapons at the same time.

- Significantly reduced performance for world loading.