Final District Closed Playtest Update v0.35 Patch Notes!
New Stuff,
- New option to play story mode and horde mode offline.
- New option to reduce particle effect quality.
Fixes,
- Fixed players not insta-killed when dying to lava.
- Fixed some players not taking lava damage.
- Fixed player collision in some areas.
- Fixed client player attempting to heal over server authority.
- Fixed some players not healed by heal drones.
- Fixed laser cannon particles not disappearing.
- Fixed some objects rendering even when no players are nearby.
- Fixed gameplay modules for quickplay modes running while in story mode.
- Fixed unwanted code overflow before game started causing crashes.
- Fixed player bleed-out timer not resetting when revived by another player.
- Fixed players getting damage feedback from toxic plants that have been killed.
- Fixed care package getting stuck before landing in horde mode when more than one player is connected.
- Fixed moving platforms inside storage facility causing excessive server load causing clients to experience extreme latency.
- Fixed SMG sound artifacts when shooting for the first time.
- Fixed lobby code not displayed for client players.
Changes,
- Increased monolith charge bonus when killing an enemy.
- Increased damage taken from lasers from 9 to 13.
- Decreased Wrecking Ball damage taken with 2-4 players.
- Significantly reduced performance load when weapons are fired.
- Significantly reduced performance load when multiple players are firing weapons at the same time.
- Significantly reduced performance for world loading.