This patch fixes many bugs, fixes areas where players get stuck, and adjusts gameplay based on player feedback.
Patch Notes:
- Made punching bags highlight while doing baton tutorial
- Stopped Sal from continuing talk animation when transitioning to Traffic Mission
- Fixed bug that caused playtime to show if you exit to the main menu
- Expanded trigger on tower climb roof so that it can be activated from all sides
- Lowered base sensitivity for camera analog speed
- Fixed bug that caused Find-O-Meter not to show on first mission after intro
- Added Senpai eyes to sharks in Spider-Dangle trial
- Added Find-O-Meter for Investigate Tower Explosion too help player find detonator.
- Removed confusing dialogue about plunger gun when in Office Mission
- Added fade to LOD's and adjusted them for different quality levels to improve performance
- Fixed bug allowing you to plunger to ceiling behind the laser wall in the Office Mission
- Adjusted the dialogue and quest text in the Skydive mission for clarity
- Reduced the number of people to save in the Skydive mission
- Increased size of triggers for engines in airplane mission
- Made the wings plungerable in the airplane mission
- Made performance improvements for characters in Dangleton
- Reworked Traffic Mission to make it more varied and shorter.
- Reduced fallback speed for Jalopy
- Properly cleared follow Chongo quest when returning from the office mission
- Adjusted Find-O-Meter when entering and exiting Office Lobby to point at correct target
- Added Find-O-Meter for vent behind office lobby
- Increased pulse frequency of highlight shaders
- Fixed collision missing on Robin for Gitz escape cutscene
- Added more camera adjustment triggers to sewer mission
- Fixed Find-O-Meter pointing to Chongo instead of sewer after Gtiz escape cutscene
- Fixed camera bug allowing in to go though walls in rare circumstances
- Tweaked sewer grate in croc fight 1 to be easier to climb
- Fixed misplaced collider in Moon Jump
- Fixed Trials menu showing in story mode after playing a trial
- Reworked first boss encounter in Sewer Mission to be more clear for the player
- Fixed a bug where you would be unable to short out Gbot if you attempted to do so preemptively
- Fixed a bug where the Gbots flame boosters wouldn't turn off
- Added new messages to make your quest objectives in the Gbot fight more coherent