Hello everyone, Gronkins here. So it’s been one month since Legends of Azamar launched into Early Access, and I want to give a huge thank you to everyone who checked out the game and left feedback!
So in this development update, I wanted to announce that the formal roadmap for Early Access has been released and that can be found on the Steam page. The roadmap outlines the major features currently planned for Early Access. As development continues, these plans may change based on feedback, and the roadmap won’t necessarily reflect every smaller feature, system change, or experimental feature planned during the Early Access period
What I’m Currently Working On
I’m currently working on an expansion to the dungeon modifier system. Rather than modifiers only affecting the current area, your choices will persist throughout the entire dungeon and stack as you progress, ultimately affecting the boss as well. This means your choices will have much more impact. Stack too many deadly modifiers, and you may find the depths of Bar-Ulduun become too dangerous to handle
However, as you stack challenge, you will also stack rewards. Bonus rewards will also stack throughout the dungeon, so as the threats escalate, so too will the rewards. Additionally, I’m also exploring some beneficial modifier choices that could help you mitigate the new threats in the dungeons. These beneficial modifiers would also persist throughout the dungeon
Lastly, these stacking modifiers would all reset after a boss has been slain or a dungeon is reset, so each choice can feel impactful
Going forward, I’m aiming to release updates roughly every 1–2 months. Some larger updates may take longer, and smaller fixes or changes may arrive sooner
Closing Words
Thanks again to everyone who has played Legends of Azamar and taken the time to share feedback! I’ll continue working on the game throughout Early Access, including new content, features, bug fixes and general improvements, and will share more details as future updates are ready
