Stratus Progress Update: Hotkey Fixes & Improved Unit Control!
We’ve been working on several long-requested improvements to Stratus, focusing on making unit control faster, smoother, and more intuitive. Alongside the new key-binding options, I’ve fixed some long-standing hotkey issues and added improvements to unit selection and building commands.
Here’s a look at what’s coming in the next patch!
⚔️ Fast Priest Selection — P Key
I’ve fixed a long-standing issue with the Priest Fast Select hotkey.
Previously, pressing the hotkey would select your Priest, but you would then lose the ability to move or deselect the selected unit. The problem was that the hotkey selected the Priest visually without properly adding it to the Player Controller’s active selection system.
That’s now fixed! Pressing P will quickly select your Priest while preserving the ability to move and deselect them as intended.
Hotkey: P
🏗️ Send an Unselected Priest to Build — B Key
You can now press B to send your Priest to construct the last building you placed, even if your Priest isn't currently selected!
This should make building management much smoother, allowing you to place a building and quickly send your Priest to construct it without having to manually select them first.
Hotkey: B
👥 Multi-Unit & Building Selection — Left Shift
Multi-selection is now available! By holding Left Shift while selecting units or buildings, you can add multiple units and buildings to your selection.
This also improves resource management: when multiple eligible resource collectors are selected, you can issue a collection command to send them to gather resources together.
This should make managing your forces and coordinating your economy much faster, especially as your island empire grows!
Hotkey: Left Shift + Select
Coming This Weekend!
These improvements, along with a number of other adjustments, are planned for the upcoming Stratus patch this weekend.
Development continues as I work through tester feedback, improve the game's controls, and bring more of the long-requested features into the Unreal Engine rebuild.
Thanks to everyone who has been testing the game and providing feedback. Every report and suggestion helps make Stratus a better RTS experience!
