Alongside our Meta Quest launch, Patch 0.4.0 is here! 🔥
This is a big one, bringing Quest support, cross-play multiplayer, major performance improvements, new Comfort options, LIV recording support, new animations, an extended tutorial, a reworked camera system, and plenty of fixes and improvements across VMX.
Whether you're joining us on Quest or already riding on Steam, there's a lot to check out. Jump in, ride together, and check out the full patch notes below! 🤘
Features:
Added support for Quest 2, 3, and 3s
Added support for crossplay online
Added DeadDropFX Contest winner outfit
Added Support for LIV (LCK) to record from the camera directly in-game
Limitations on Quest2: cannot record in multiplayer mode (for now)
Added Radio widget in menu to change station, change song, and see current song playing
Added landing impact animations
Added scooter pedalling animations
Added new Comfort mode for motion sensitivity, which moves the player slowly over the arc instead of snapping. Called “Comfort Smooth”
Old comfort mode kept as “Comfort Fast”
Extended Tutorial level
Changed:
Performance and Optimizations
Too much to point out here; the entire game got improved
Reworked Camera
Spectator settings moved into camera
New input scheme for camera
Camera settings and modes simplified
Better indication that you are recording
Camera can now set orientation and resolution
Camera FPS locked to 30
Improved music speaker coverage across all maps
Improved detection of horizontal transfers on extremely large jumps
New highlight material
Improved Tailwhip tutorial
Added onboarding to tutorial for first-time players, indicating calibration and motion sickness settings
Reduced bike hub volume
Name tag talking indicator stays on a bit longer
Scooter wheels separated for easier painting
Changed default offset to more closely align with 0,0 offset
You may need to adjust this once you're in game
Removed Button input visualizer
These were out of date, and we never indicated to the player where to find this setting
Trick repeat Trick balance pass, removed 540s and reduced amount of tailwhips since they are harder to perform with the new system.
Added some small deadzones to walking so your character doesn’t slowly slide with the tiniest stick drift
Slight redesign to Miami fountain area.
Improved water shader visuals across the game
Added wind movement to foliage
Revamped Tutorial/Gutters map visuals.
Added new Scooter impact SFX.
Lowered Max players per server to 8 from 10
While Quest 2 can run it 72 most of the time, there are still some conditions where it’s not great with 10 players. We plan on extending this back to 10 in the future after continued optimizations.
Fixed:
Fixed LODing issues on Seagull outfit
Fixed Seagull outfit physics issue
Fixed character LOD1 models
Fixed Settings menu widget going slightly off screen
Replaced wires in paint station that didn’t line up with non-BMX vehicles with new holders per vehicle
Fixed camera being hidden from spectator head mode
Fixed hitch during first time painting your bike
Fixed issue where your bike paint could load in the wrong vehicle's paint
Fixed hitch on painting station while changing vehicle
Fixed issue where balloon challenges did not properly award money
Fixed Race sometimes letting some players move around before start
Fixed issue where race could spawn people who aren’t in the race
Fixed Score Attack and Trick repeat sometime playing the wrong sound for winning/losing
Fixed issues where there was no audio for music
Fixed personal spawn name tag not updating
Fixed issue where getting on/off the bike, character mesh would teleport
Fixed issue where landing prediction breaks on way too large jumps (Stoke Valley)
Fixed several objects with missing highlights
Fixed an issue on Docks Skatepark where you faded in twice due to a respawning issue on some spawns
That's All for 0.4.0!
That's a wrap for this update! There's plenty to jump in and check out, and we're looking forward to hearing what you think.
As always, keep the feedback, clips, and bug reports coming our way. We'll be keeping an eye on everything as we continue working on VMX.
Now get out there and send it! 🤘🚲
